The Incredible Machine


The Incredible Machine

The Incredible Machine


The Incredible Machine



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Cheat Codes/Hints

Game bug

Although the goals of some puzzles are accomplished,the game will not proceed to the puzzle completed screen. An exampleof this bug may be found in "Level 43: Mouse Dance", "Level71: Double Trouble," and "Level 73: Eightball In The Side Pocket".

Level 106: Cage The Critter

This puzzle requires just a little tweaking. Have the tennisball fall onto a switched outlet which turns on a fan blowingthe ball left. Use the boxing glove and seesaw to send the ballonto a trampoline on the floor under the scissors.

Level 109: Red Alert!

A lighted candle is the trick to lighting all of the rockets.And there are plenty of tools to work with. I placed my candleon a size 1 conveyor belt immediately to the left of the lip onthe lower brick floor. A bowling ball falling onto a seesaw lightsa bulb which lights the candle (via a magnifying glass, of course).A cannonball falls from on high (to give the candle time to light)onto a mouse motor connected to the conveyor belt which sendsthe lighted candle to the right to create the fireworks.

Level 10: Tricky Triggers

Practice with guns. Tie a rope from the left side of the seesawto the pulley below and then to the bottom gun. Place a pail underthe pulley on the left and tie a rope from the pail to the pulleyto a gun that you position to the right of the pulley.

Level 111: Set Off Fireworks

Speaking of fireworks, this one's a bit trickier since youhave to set off a chain reaction. Place a flashlight under thebaseball to light the rocket in the bottom right corner. The rocketshould crash into Bob the Fish which will lure the Pokey the Catonto the level with Mort the Mouse. Mort will run off to the leftwhere he should fall onto a pair of scissors placed so as to cutthe rope holding up the pail. Have the pail fall onto the dynamiteplunger blasting the tennis ball up into the air (make sure thedynamite is below and ever so slightly to the right of the ball)and onto a trampoline at the bottom of the narrow pipe channelunder the switched outlet. The ball should switch on the outletwhich should start an electric motor connected to a generatorwhich should power on a fan blowing a windmill connected to thejack-in-the-box. All that's left is to have the cannonball fallonto a flashlight next to the magnifying glass.

Level 115: Bop The Bucket

Which balls to use? How about the bowling ball in the topright, the baseball, and the cannonball in the bottom left. Placea seesaw with its lower-right end under the baseball and anotherseesaw with its lower-left end under the cannonball in the bottomleft. Position a size 1 incline four spaces under the bowlingball and adjacent to the far right wall. The bowling ball willdeflect to the left and land on the seesaw, flipping the baseballinto the gap between the incline and the short vertical blockto the right of where the baseball was. The baseball will rolldown the lower channel onto the seesaw where it should flip thecannonball into the channel on the left. There you should usea trampoline at the bottom of the channel and a seesaw with itsupper-right end at the top of the channel to direct the cannonballinto the boxing glove.

Level 117: Happy Second Birthday

Have the cannonball fall onto a trampoline and bounce intothe upper-right end of a seesaw. This should deflect the ballinto a boxing glove to the left of the pail.

Level 11: Like A Hurricane

Practice with switches and fans. Place a trampoline underthe right switch and a fan to its immediate left. The baseballwill fall on the trampoline and bounce back up, flipping the switch,turning on the fan, which will blow the balloon to the left sothat it turns on the middle fan. Finally, position a fan immediatelyto the right of the lower left switch.

Level 121: Mort Wants Out!

This should be more like "Blow Mort Out of the Box."Place a trampoline under the baseball and a boxing glove aboveit to deflect it right, onto a dynamite plunger, blowing a holein the bottom left corner of the box. The ball should then bounceback to the left onto a seesaw whose upper-right end is tied toKelly the Monkey inside the box. Kelly's pedaling should thendrive a conveyor belt placed under Mort at the bottom of the box,sending Mort to the left, down into the hole and oblivion.

Level 123: Rodents On The Run

In this puzzle, you not only have to exercise all 4 mice butyou must get them running simultaneously. The resulting solutionis a relatively symmetrical one: Position a seesaw so that it'scentered under the vertical wall separating the two basketballs.This will cause each basketball to perpetually flip the otherinto the mouse motors in the center. Connect these two mouse motorsto size 3 conveyor belts under the tennis balls and send one downthe brick chute to the left, and the other down the brick chuteto the right. Send each tennis ball down a combination size 4and size 1 incline so that they land right on top of a trampolineat the bottom of each pipe chute. There, the tennis balls shouldeventually make there way up to the mouse motors at the far leftand right. (Make sure the size 1 inclines are adjacent to thetrampolines; this will ensure that one tennis ball doesn't stopbouncing before the other tennis ball has reached its mark.)

Level 124: Lower The... Boom!

Drop the pail into the "hole" at the bottom centerof the screen. You only need to use one of the cannons here. Havethe baseball fall onto a seesaw whose upper-left end is tied toa light bulb next to the cannon on the right. Use the light bulbwith a magnifying glass to ignite this cannon, and position apair of scissors so that the ejected ball hits the bottom of thescissors, cutting the rope, and releasing the pail. If necessary,line up a couple of pieces of pipe to direct the falling cannonballinto the pail.

Level 127: Mouse In The Slammer

Cut the rope holding up the cage, blow up the wooden flooring,and you're home free. You can cut the rope by positioning twosize 4 inclines end to end to lead the baseball onto a pair ofscissors pointing right. A trampoline under the dynamite shouldbounce and deflect it onto the wooden shelf above Mort. Tie thegun to the upper-left end of the seesaw and aim it at the ultimatedestination of the dynamite. All that's left is to delay the bowlingball's arrival onto the seesaw via a couple of size 4 inclinesand maybe a mouse motor.

Level 129: Triple Trajectory

Use the baseball and basketball. With the help of a size 4incline, roll the baseball onto the seesaw whose lower-right endis tied via a pulley to a light bulb/magnifying glass combinationin the bottom right to ignite the two rockets there (the spaceis a little tight). Similarly, position a seesaw under the basketballand tie its lower-right end via a pulley to a light bulb/magnifyingglass combination in the bottom left to ignite the rocket there.

Level 12: Generators And Motors

Position a windmill to the left of the fan and connect itto the top generator. Position an electric motor next to thisoutlet and connect it to the conveyor belt (if necessary, reversethe motor so that its belt connector is on the right; otherwise,the conveyor belt will turn in the wrong direction). The basketballshould roll right, onto the mouse motor which you should connectto another generator to the left of the tennis ball. Finally,place a fan to the right of the generator and the left of thetennis ball. The fan should blow the tennis ball into the pipehole.

Level 130: Shootin' Range Ruckus

Perhaps this puzzle should be more aptly titled "TryLighting the Flashlight with the Baseball." Actually, thispuzzle is not too bad. Have the ball hit the lower-left end ofa seesaw onto a mouse motor/conveyor belt combination which shouldwhoosh it off to the left and down. There it should collide withanother mouse motor/conveyor belt combo which should whoosh itback to the right. Use another conveyor belt to direct the ballinto the wooden channel and onto the flashlight.

Level 131: Fracture The Fishbowl

Chain reaction time again. Have the boxing glove hit a mousemotor connected to the generator which should power an electricmotor connected to a the single "free" gear. Deflectthe tennis ball with a fan or two so that it falls on top of theflashlight which then shines through a magnifying glass, ignitesthe dynamite, and does Bob in.

Level 132: Knock It Off

Have the falling baseball drop onto a conveyor belt leadingto the baseball on the wooden block. Connect this conveyor beltto the mouse motor. Deflect the floating balloon into the mousemotor with a gear positioned against the bottom right corner ofthe lower conveyor belt. Baseball in the side pocket...

Level 134: Ingnite And Take Flight

The puzzle goal says that you should "make the rocketfly off the top of the screen." It doesn't actually say youhave to ignite it. Position a seesaw so that the rocket fallson its lower-right end and the cannonball falls on its upper-leftend. Flip the rocket onto a trampoline. Up, up, and away!

Level 137: Mort-Trap

Connect the gear to the conveyor belt under Pokey and meshthis gear with another gear connected to the mouse motor. HavePokey land on a seesaw tied via the pulley to the gun. Place astick of dynamite under the cage to blow up the brick and landthe cage on Mort. You'll need to position an incline on the lowerpiping to keep Pokey from eating his dinner too early.

Level 138: Shed A Little Light

The first seesaw's connected to the...first pulley. The secondseesaw's connected to the... You got the idea. First, place amouse motor under bowling ball 2 (have the mouse face left) andconnect the motor to a conveyor belt under bowline ball 1. Tielight bulb 1 to pulley 1 (the first of the triplet of pulleys)to the right end of seesaw 1. Tie light bulb 2 to pulley 2 tothe right end of seesaw 2. Tie light bulb 3 to pulley 3 to theright end of seesaw 4. Tie light bulb 4 to the pulley in the bottomleft corner to the pulley in the top left corner to the left endof seesaw 2.

Level 139: Save The Bob Squad

All you need to do is deflect the left cannonball with a seesawand cut the rope connected to the light bulb with a baseball/scissorscombination. The worst part is waiting for ===TIM=== to realizeyou've solved the puzzle.

Level 13: Putting The Gears In Motion

Practice with gears and solar panels. Position a motor tothe right of the top solar panel (you'll need to reverse it) andconnect it to the top conveyor belt. The cannonball should rollright, fall through the gap, and onto a flashlight which you shouldaim at the middle solar panel. Position a fan under this middleoutlet so that it blows the windmill which you should connectto the bottom conveyor belt. Tie a rope from the pail to the lowerlight bulb so that when the pail falls it will turn on the light,powering the bottom outlet, and turning on the electric motor.Lastly, of course, connect this motor to the gears.

Level 140: The Wooden Shaft

The trick here is to compress the bellows with a balloon-poweredseesaw. Have the tennis ball drop onto the upper-left end of aseesaw on the brick floor and ricochet into a pair of scissorssetting the balloon free. The balloon should collide with thelower-left end of a seesaw (whose lower-left end is about 3/4of an inch under the tip of the bellows). The rising seesaw willset off the bellows which should blow a windmill connected toa generator powering a motor connected to a conveyor belt placedunder all three baseballs.

Level 141: Laying Down A Bunt

Have the cannonball drop onto a seesaw tied to a light bulb.The light bulb should shine on a solar paneled outlet which shouldpower a fan blowing the baseball to the left. Direct the ballinto the bucket with one or two carefully placed pieces of pipe.

Level 142: A Pirate's Life For Me

Free the candle. Center a mouse motor (mouse facing right)on the brick flooring directly under the tennis ball. Next, positiona flashlight above the mouse motor so that the tennis ball firsthits and turns on the flashlight and then bounces to the rightwithout directly hitting the mouse motor. The flashlight shouldshine through a magnifying glass so that it can ignite a stickof dynamite sitting on the left side (but not too far to the left)of the brick shelf below the candle. After the explosion (whichshould free the candle but not disturb the mouse motor), the candleshould fall onto a size 5 conveyor belt centered two spaces belowthe brick shelf where the dynamite was sitting. There, the candlewill also be lit by the flashlight. Meanwhile, the falling baseballshould hit a pair of scissors freeing the balloon so that it'snot in the bouncing tennis ball's path. Have the tennis ball bumpinto another pair of scissors and bounce back to the left whereit can collide with the mouse motor. Connect the mouse motor tothe conveyor belt and the candle will be delivered to its appointeddestination. (Alternate: Instead of deflecting the tennis ballto the right and back to the left into the mouse motor, use aseries of seesaws to delay the cannonball's collision with thesame mouse motor connected to the conveyor belt.)

Level 143: Pokey On The Prowl

That cannonball has to perform three tasks: turn on the fan,start a conveyor belt, and set off some dynamite. Use a blockto fill in the gap to the right of the upper mouse. Place threesize 4 inclines to create a path from the opening in the sidewall(below the tennis ball) up toward the mouse motor. Position asize 5 conveyor belt to Pokey's left, connect it to a gear (placedbeneath Pokey's wooden perch) meshed with a second gear connectedto the mouse motor. Have the cannonball flip on a switched outletpowering a fan blowing at Pokey. The cannonball should then bumpinto the left side of the gun (placed above the mouse motor pointingright), bump into and set off the mouse motor, fall onto the tripletof inclines, roll into the sidewall gap, where it should fallonto a dynamite plunger (blowing up the horizontal brick lip onthe left center side of the screen), and, finally, roll off theside of the screen. Meanwhile, Pokey gets thrown to the left towardthe mouse and the two of them subsequently fall through the holein the flooring. Position a size 4 incline under the dynamitewiring allowing enough room underneath it for the mouse to sneakthrough but not enough room for Pokey. (For an even greater challenge,skip this last incline and try to get the cannonball to arrivein the bottom left corner of the frame about the same time thatPokey and the mouse do. Then the cannonball can intercede betweenPokey and the 5 mice.)

Level 145: Blow Up

Place a seesaw beneath each of the three inclines under thebowling ball. Each of the three seesaws should have its left-enddown and their fulcrums should be lined up directly under thebowling ball. Place two more seesaws between the inclines on theright so their left-ends are pointing up. Place a sixth seesawbelow the lower-right incline so that it's upper-left end barelylines up underneath the upper-right end of the bottom seesaw onthe left. At this point, if the solution is started, the bowlingball should hit each seesaw and, finally, set off the boxing glove.Once this is in place, position five pulleys just under the lowerend of each of the first five seesaws. Tie the lower-ends of thefirst five seesaws via their corresponding pulleys to the topfive guns. Tie the upper-end of the sixth (lower-right) seesawto the sixth gun via a pulley positioned under pulley 5. Now asthe seesaws are flipped, the guns will be fired and the firstsix sticks of dynamite set off. Place a magnifying glass and lightbulb to the right of the candle. Tie a rope from the light bulbto a pulley beneath the brick flooring (yes, it can fit) to thelower-right end of the sixth seesaw. When the sixth seesaw flips(firing the sixth gun), it will also turn on the light bulb, lightingthe candle, which will set off the last stick of dynamite afterbeing hit by the boxing glove.

Level 146: Balloons In Danger

The trick to this puzzle's solution is understanding thata balloon will not only break upon being hit by a flying bullet,but that it will also prevent that bullet from hitting anythingelse. That said, place a balloon to the right of the third gunas close to the brick wall as possible. Position the scissorsover the rope tied to the third gun, and place a second balloonunder the scissors. This balloon should hit the scissors (cuttingthe rope) and be deflected toward the first balloon positionedabove. The first balloon will stop the first balloon, the secondballoon the second, and the third gun will never fire.

Level 149: Orb Attack

This can be pretty sticky until you figure out how to havethe basketball both nudge the bowling ball off the edge and followit. The trick isn't to put the basketball on the incline but ratherto place it above and right of the bowling ball's center. Then,the falling basketball will knock the bowling ball off, bounceto the right onto the incline, and then roll off itself. Positiona mouse motor against the wooden wall one space below the bowlingball and connect it to a size 5 conveyor belt positioned severalspaces below the baseball. After the bowling ball hits the mousemotor, have it flip a seesaw whose fulcrum is 1 diagonal spaceaway from the bottom left corner of the mouse motor. Place a trampolinejust above the incline at the mouth of the hole to the right ofthe balloon. Both the bowling ball and basketball should bounceoff the mouse motor, onto the seesaw, bounce onto the trampoline,and into the hole. Position a magnifying glass and flashlightto the right of the cannon fuse. Place a stick of dynamite onthe wooden flooring above the flashlight, and a gun to its left,tied to the lower-right end of the seesaw. When the bowling balllands on the seesaw, the gun will be fired, exploding the dynamite,and providing a path for the baseball to fall down onto the flashlightsetting off the cannon.

Level 14: Short Fuse

Practice with cannons and fuses. Follow the example with thefirst cannon and place a magnifying glass and flashlight to theright of the middle cannon (you'll need to reverse the magnifyingglass), and another flashlight and magnifying glass to the leftof the bottom cannon.

Level 151: Pokey's Great Escape

The trick behind raising the cage is dropping the cannonballinto the bucket. And the trick to flipping the cannonball offthe seesaw is to tie a balloon to the seesaw's lower end. First,the easy stuff. Position a size 1 incline (pointing up from rightto left) with its bottom point directly on top of the right balloonso that the balloon bounces off the third mouse motor into thesecond mouse motor. Tie the bucket to the cage via the two prepositionedpulleys. Finally, don't have the cannonball fall onto the prepositionedseesaw...it's too low. Instead, position another seesaw whoselower-right end is immediately under the cannonball and tie thatend to the balloon in the lower-left corner. Use a size 1 inclineto bounce this balloon off the side of mouse motor 1, then letit rise and pop the cannonball off the seesaw and into the bucket.

Level 153: Double Dunk

Figuring out where to position a seesaw tied to the rightballoon in order to activate the lower mouse motor is the secrethere. Place the seesaw just above the opening to the smaller woodenbasket and tie its lower-left end to the right balloon. Then connectthe lower mouse motor to the conveyor belt under the basketball.Connect the upper mouse motor to the upper conveyor belt (underthe bowling ball) via a pair of meshed gears (in order to reversethe direction of the conveyor belt). Also, place another seesawso that its lower-left end is adjacent to the lower-right cornerof the vertical piece of brick that's roughly center screen. Thisshould deflect the bowling ball into the taller basket.

Level 155: Basketball On The Moon

A jack-in-the-box will perform the foul shot. Place it immediatelyunder the basketball and connect it to the left-most gear. Connectthe meshed gear to Kelly's bicycle which you should locate justbelow the gears. Tie Kelly's shade to the cage and blow up a stickof dynamite placed under the cage using the flashlight, magnifyingglass, and baseball.

Level 158: Blasting The Bricks

The title says it all. But how and where to position the dynamite?My idea is as follows: Position the trampoline so that it is adjacentto the brick wall and its legs are level with the cannon muzzle.Position the dynamite just above the trampoline. The bowling ballshould fall onto the seesaw whose upper-right end pulls on a lightbulb located just to the left of the highest piece of brick (aboveand to the left of the trampoline) and whose lower-left end turnson a light bulb (via the lower pulley) located to the left ofthe cannon. The light bulb by the brick should light the dynamite(via a magnifying glass positioned close to the light bulb) and,naturally, the other light bulb (and magnifying glass) shouldlight the cannon. Tweak the positions of these various objectsuntil the cannonball safely makes its way into the bucket.

Level 15: The Kaboom Room

Practice with dynamite. Tie a rope from the pail to the lightbulb. Position your dynamite to the right of the light bulb andmagnifying glass and below and to the left of the basketball (besure its fuse is on the left!). Arrange for the flying basketballto turn on a flashlight/magnifying glass combination which youshould position to the right of the bottom cannon (this magnifyingglass will need to be reversed).

Level 161: Light My Fire

Light the rocket and fly it sideways! Have the cannonballfall onto the left side of a flashlight and bounce to the left.The flashlight should light the candle via a magnifying glass;the cannonball should bounce onto a size 2 conveyor belt and thenland on a mouse motor (the conveyor belt prevents it from landingon the mouse motor prematurely) connected to the gear above andto the left of the candle. Mesh two more gears to the right ofthis gear and connect the third of the three to the lower-rightconveyor belt (under the rocket) and the second of the three toone of the pair of gears above the rocket. The second of the pairof gears should connect to a size 5 conveyor belt positioned immediatelyunder these two gears. Thus, the candle is lit, then shifted righton the conveyor belt to light the rocket which takes off and hitsthe upper conveyor belt moving it to the left. Use a size 4 incline,then a pair of unpowered size 5 conveyor belts following by anothersize 4 incline to continue to move the rocket to the left lightingthe four candles sitting on the brick pedestals. The candle thatoriginates in the top left corner (the last one to be lit by therocket) should fall onto the upper-left end of a seesaw whoselower-right end turns on a light bulb (via a pulley beneath thebrick flooring). This light bulb in conjunction with a magnifyingglass can be positioned near the bottom-left corner to light theremaining two candles.

Level 163: The Mystery Unraveled

Perhaps this one should be called "Tweak till Your Bluein the Face." I placed a pair of scissors pointing left justabove and to the right of the farthest right pulley (in the cross).I placed one cannonball so that it dropped immediately into theleft bucket and the second cannonball above the right bucket andjust under the top piping. This way, the second cannonball fallsinto the right bucket at exactly the same time that the bucketitself bumps into the scissors cutting the rope (don't let thecannonball hit the scissors and bounce away from the bucket).Then it's a matter of watching the puzzle unravel.

Level 164: Cage Kerplunk

Swing your cage to the left, then promenade back to the right.Tie a rope so that the falling bucket fires the gun at the cageand the bucket hits the mouse motor. The cage should be tied tothe hook under its wooden base. Place a size 3 conveyor belt justabove (but not right on top of) the wooden flooring at the bottomof the screen so that the right edge of the conveyor belt linesup with the hook. Place a size 5 conveyor belt right on top ofthe wooden flooring at the bottom of the screen so that its leftedge lines up with the scissors' red handles. Fill the gap betweenthe wooden incline and the brick with a size 3 conveyor belt.Now wire it all up. Connect the mouse motor to the far-right gear,the far-left conveyor belt to the far-left gear, the lower-middleconveyor belt to the bottom gear, and the lower-right conveyorbelt to the third of the top four gears. The cage should be shotoff the side of its wooden base, and land on the first conveyorbelt. It should then fall off the right edge of this conveyorbelt and just hang there by the rope until the baseball hits thescissors and cuts it free. The cage should then fall onto thelower conveyor belt, move right, climb the incline onto the lastconveyor belt, and be dumped into the hole.

Level 166: Land Of The Mort-Eating Monsters

When Mort falls through the first gap, have him bump intoa mouse motor (mouse facing right) and fall to the left towardthe gears onto a size 4 conveyor belt whose left edge is immediatelyabove the far right gear. Connect the conveyor belt to the mousemotor, and Mort's problems are behind him.

Level 16: Blastoff

Practice with rockets. Have the bowling ball hit a flashlightto the left of the second rocket so that it lights its fuse (withthe help of a magnifying glass, of course). Place the loweredend of a seesaw above this second rocket and tie a rope from thisend of the seesaw to a light bulb (which you position to the leftof the candle) via a pulley below the light bulb. The light fromthe bulb should shine through a magnifying glass and light yourway free of this level.

Level 170: Up, Up, And Away

Lots of options and lots of red-herrings. But when you figurethat all you need is for the lower baseball to fall onto the flashlight,the problem gets easier. Keep the cannonball from blocking thegap by placing a size 1 conveyor belt immediately below it. Rollthe baseball left by placing a seesaw immediately below it. Thebaseball should land on a size 5 conveyor belt connected to amouse motor (mouse facing right) off to the left. The rollingbasketball should hit the mouse motor before the baseball rollsoff to the left. Once the mouse starts motoring, the baseballwill get thrown to the right, down the hole, and onto the flashlight.Then all you need is a magnifying glass.

Level 17: Blaster Disaster

Practice with dynamite plungers. Place the upper end of aseesaw under the falling bowling ball and tie a rope from thelower end to a pulley to the right of the gun, then to the gun'strigger. Place a stick of dynamite on each of the 3 brick shelveson the left of the screen. (The stick of dynamite on the top shelfwill need to be as far left as possible.)

Level 18: Mort Vs. The Paws Of Pokey

Practice with cats and mice. Position a trampoline under thebowling ball so that it bounces up and smashes Bob's bowl. Placea conveyor belt under Mort and connect it to the mouse motor.Finally, place a Pokey the Cat on the bottom brick level (facingright), far enough left that he'll chase Mort into his hole withouteating him.

Level 19: Monkey Business

Practice with monkeys and bicycles. A piece of cake: Tie arope from the cage to the left monkey's shade.

Level 1: Mirror Images

Build a machine on the right that's a mirror image of theleft. Be sure you reverse the position of the mouse motor or thebowling ball will fly off to the right.

Level 20: Bridging The Gap

Practice with inclines. Reduce the size of your incline toa size 2 so that it fills in the middle gap. Place a seesaw inthe far left gap with its left end down and right end up (theleft end of this seesaw should be level with the wooden track).Tie a rope from its left end through both pulleys to the leftend of the middle seesaw.

Level 21: Climbing A Hill

Fill each gap with a connected mouse motor and size 1 conveyorbelt. Then say "So Long" to Pokey.

Level 22: Peddle Poppers

Properly connect all of your gears. Tie the left end of theupper seesaw to the top monkey's shade. Connect the two free gearsunder this monkey with a belt. Place a gear immediately to theleft of the lower-most gear so that they're properly meshed. Connectthis newly added gear to the conveyor belt and the mouse motorto the gear at the top of the screen. Finally, connect the bottommonkey to the gear immediately under the mouse motor.

Level 23: There's No Place Like Home

Use a seesaw as a ramp in the pit to the right of the topseesaw. The bottom of the seesaw should be just above the bottomof the pit. Tie a rope to the left side of the top seesaw to theleft side of the seesaw that is over the alligator. Place thelast seesaw in the gap in the girders that is just below the pit.

Level 24: Trick Shooting

Position a gun above and to the right of the top seesaw andtie it to the left end of the seesaw. This gun's bullet shouldhit the top baseball sending it into the container on the right.(Don't hit it too squarely or it will bounce off the right walland away from the container.) Place a gun below and to the rightof this same seesaw and tie it to the lower end of the top seesaw.This gun should take care of the middle baseball. Finally, placea gun above and to the right of the bottom seesaw and tie it tothe upper end of the bottom seesaw. Have its bullet take out thebottom baseball.


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