3DO > B > Blade Force


Platform:
3DO
Category:
B

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Game Pictures


Level 1: Terrence Pitt

This is the only level that zone must be traveled through to get to the next (as a type of training exercise). Your character can travel anywhere if desired by blasting open a force field wall. Shoot a force field wall from the side as opposed to straight on. With this angle more of the wall will collide with the shot. It should take very few blasts or one grenade to destroy the wall. Look for a small gap on the top of one of the walls on the corner of the starting area.. Go through the gap to find a few gun emplacements and a blue horizontal shield covering a whole slew of power-ups, including an extra life. To get those, go to the Yellow zone and blow up a source object outside one of the corners of that red rectangular area with the three source objects and a oval of "crosses" circling them. There is an exit to the Yellow zone at the end of that long alley, after blowing open one of the force fields at the end. An extra life can be found under a force field. To reach it, find the underground chamber in the power plant in Green zone.




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Level 2: Steel Medusa Sisters

Many power-ups can be found by exploring the areas between the zones. There is an S-bomb in one of the corners of the Green zone. Memorize where the source cubes and gas cubes are. Move fast, strike hard, and run away to the next target. To save fuel, do not try to destroy every gun platform. There are three extra lives hidden in the Red zone, and two secret rooms full of power-ups. Destroy some walls to find them. Try using the P missile to destroy the boss character, while flying around in fast circles to avoid the counter-attacks.




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Level 3: Pyromegaly

This is an easy level. Destroy the clearly labeled key to access all the charger, life, and gas cubes in the upper right corner of the Blue zone. There are plenty of life/fuel cubes scattered elsewhere in the level.




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Level 5: Eddy Extasy

Leave the first section by using the exit at the southeast leading to the yellow zone; using the exit at the farthest tip at the north; or by going through one of the shield walls.




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Tips

Some squares only get put in the map if they are viewedfrom a position north of the square.

Memorize where the source objects, weapon upgrades, and otheritems are in each zone. This may take a few tries. After that,begin a run and concentrate on taking those objects in each zone,then go after the boss character.

Use the M missiles for ranged attacks, and the S bombs for strafingruns when several targets must be taken out at once. M missilescharge fast, and S bombs take out a large area.

Do not use a fuel or health power-up unless it is needed. Notetheir location on the map and return to use them as necessary.

The main gun uses a significant amount of fuel. Only fire it whennecessary.

Do not waste time killing everything. Only keys and triggers needto be hit. Nuke-cubes can often be taken without destroying everythingprotecting them. Use the "wall-bounce" cube for thewell protected cubes.




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Level Editor
To temporarily edit a level, enter one of the following codes at the Player Name screen. This is the same editor used by the development team, but the save feature has been disabled.

YTMHNPA - Training mission
YTMHNPB
YTMHNPC
YTMHNPD
YTMHNPE
YTMHNPF
YTMHNPG
YTMHNPH - Bonus level

The editor options screen has the following choices:

Save file (this option is disabled)
Paste (allows objects to be pasted)
Delete (allows objects to be cut)
Copy (allows objects to be copied)
Stack (allows objects to be stacked on one another)
Texture (allows an object's texture map to be changed)
Paste Node (allows a game "screen" to be pasted)
Copy Node (allows a game "screen" to be copied)
Edit Node Y (default value)
Quit (restarts the game)

While in an editor option, B cycles through actions, C executes the current selection, X allows the current level to be played, and P displays the editor option screen.


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Level Editor
Enter your name as any of the following:

YTMHNPA
YTMHNPB
YTMHNPC
YTMHNPD
YTMHNPE
YTMHNPF
YTMHNPG
YTMHNPH

While in an editor option, use these controls:
B - chooses the action
C - makes the current action occur
X - plays the current level being edited
P - brings up the options


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Level Editor
To temporarily edit a level, enter one of the following codes at the Player Name screen. This is the same editor used by the development team, but the save feature has been disabled.

YTMHNPA - Training mission
YTMHNPB
YTMHNPC
YTMHNPD
YTMHNPE
YTMHNPF
YTMHNPG
YTMHNPH - Bonus level

The editor options screen has the following choices:

Save file (this option is disabled)
Paste (allows objects to be pasted)
Delete (allows objects to be cut)
Copy (allows objects to be copied)
Stack (allows objects to be stacked on one another)
Texture (allows an object's texture map to be changed)
Paste Node (allows a game "screen" to be pasted)
Copy Node (allows a game "screen" to be copied)
Edit Node Y (default value)
Quit (restarts the game)

While in an editor option, B cycles through actions, C executes the current selection, X allows the current level to be played, and P displays the editor option screen.


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