As a student of Egyptology searching for an ancient waterclock from the dynasty of the Pharaoh Ramses, you are the first person to walk onto the island of Matinicus, closed to visitors for more than 60 years. Meet young heiress Tess Conway, lost with her high society friends on the Summer Solstice, 1932. Tess was obsessed with the occult, and the water clock was rumored to grant everlasting life. Can you find the secret of youth and still escape alive? You are trapped in a first-person passage through unspeakable evil. Surrounded by hosts of the undead, use your wits and your weapons to make...
As a student of Egyptology searching for an ancient waterclock from the dynasty of the Pharaoh Ramses, you are the first person to walk onto the island of Matinicus, closed to visitors for more than 60 years. Meet young heiress Tess Conway, lost with her high society friends on the Summer Solstice, 1932. Tess was obsessed with the occult, and the water clock was rumored to grant everlasting life. Can you find the secret of youth and still escape alive? You are trapped in a first-person passage through unspeakable evil. Surrounded by hosts of the undead, use your wits and your weapons to make your way to the heart of this terrible mystery. Creep through dark hallways into the dim rooms of the past, speak to the video-real shades of former residents, and kill or be killed until you solve the mystery of Matinicus Isle.
The only thing you will be able to see on the map is the door to Byron's Library: Spines But No Pages. The rest of the garden areas are useless. Watch out for knifes in the bushes as well.
The door with the sharks on the left has a white spirit ball. The other door is a trap.
The next set of doors has items of all kinds:
The oak tree door has a shotgun clip and a green spirit ball on the right.
The bushy door has a gangster, and a teleportation spirit ball which leads to a trail of green and red spirit balls in a line.
There is a cross path in the middle of the path with three other paths.
The right side path goes to a teleportation spirit ball which leads to a flame thrower canister, a bullet cartridge, a shotgun cartridge, a small flame thrower canister, three shotgun clips, a green spirit ball, and a hidden door just ahead.
The left path has a line of red and green spirit balls.
The straight path has another teleportation spirit ball which takes you to another teleportation spirit ball.
The amphibian door has three white spirit balls.
The chicken door is a trap.
Cheat Menu Level Select Passwords
Assyrian Experience: Go East
Attic Intro: Curse of Matinicus
Attic Memories: Short But Sweet
Bonus Blast: The Roaring Twenties
Byron's Library: Spines Without Pages
Cleaning Your Clock
Columns of Seth
Conway Courtyard: Duck and Cover
Darkling Attic: Atum's Nightfall
Dining Room: Lingering Guests
Gangster U: A Hardcover To Look Up
Great Hall: Robert's Welcome
Have a Ball
Hedge Your Bets
Hell's Kitchen: Chef's Night Out
Hopscotch on the Rocks
Losing Your Ka
Lydia's Mummy Dearest
Maids in the Shade
Old Foundations: Tess's Secret Path
Outer Patio: Invitation to Death
Pleased to Meat You
Pyramid of Pain: Osiris Hunting
Room Service 4 Tess
Tommygun Garden: Don't Get Clipped
Upper Hall: Flapper's Palace
Cheat Menu Other Options
Double Perfect Health
Nearly Full Health
Before using these codes, start a new game and enter your name as ".evorgrah". Upon entering this, move your cursor to OK and press A. If you did this correctly, a harp will sound and the name box will clear.
Find the indicated features from left to right.
At the bottom section the second and the fifth box have a secret door to a Recharge Winged Vessel.
The sixth box has a secret door.
On the top part of the area; in the fifth box is a secret path or use the forth room to access the door.
Cleaning Your Clock
On the upper left hand corner of the map. When youpass by the walk to Maids In The Shade.
Each code type can be combined with others to start
the game with a variety of options. For example, entry of "..ATI123ABCF"
will start the game in "Attic Memories: Short But Sweet"
with invincibility, three keys, three winged vessels, and the
flame-thrower. Up to thirteen additional code letters or numbers
may be entered after the location code.
Columns Of Seth
Coming in from Pyramid Of Pain: Osiris Hunting and/orthe Ballroom: Ghostclock. The top edge room to the next area withoutgoing to the stairs. Go up to the top door. Go through the nextroom and you will see a stairway. Do not go through the stairs.Instead, go into the next room and a few steps inside that roomhas a hidden door but be careful of the hunter.