Enlightenment - Druid II
One hundred and three years after Acamantor's expulsion from the lands of Belorn, he has returned! Hasrinaxx the Druid must scout the ten lands of Belorn on a quest to find the spells that will take him across to Acamantor's five level dungeon. Your Master Magicican and Elementalist must then use his powers of the Earth, Air, Wind and Fire to defy Acamantor's demon princess who will guard him till death, and finally destroy Acamantor himself with the mystical White Orb. Do you possess the power?
One hundred and three years after Acamantor's expulsion from the lands of Belorn, he has returned! Hasrinaxx the Druid must scout the ten lands of Belorn on a quest to find the spells that will take him across to Acamantor's five level dungeon. Your Master Magicican and Elementalist must then use his powers of the Earth, Air, Wind and Fire to defy Acamantor's demon princess who will guard him till death, and finally destroy Acamantor himself with the mystical White Orb. Do you possess the power?