Breach & Clear


Breach & Clear

Breach & Clear

Breach & Clear is a Strategy game, developed by Mighty Rabbit Studios and published by Gun Media, which was released in 2013.

Description

Breach & Clear

Breach & Clear is a Strategy game, developed by Mighty Rabbit Studios and published by Gun Media, which was released in 2013.


Console
Category
Publisher
Mighty Rabbit Studios, Gun Media
Developer
Mighty Rabbit Studios
Genre
Strategy > Turn-Based > Tactics
Release Date (US)
09/05/2013



LIMIT PER PAGE:

PAGE: 1 OF 1  (10 CHEATS/HINTS)

Cheat Codes/Hints

Consumables

Stock up on grenades and medkits before starting a mission.

Consumables

Stock up on grenades and medkits before starting a mission.

Easy "Getting the Hang of It" achievement or trophy

Play the first mission, "Afghanistan Operation Swift Caravan" in Terrorist Hunt mode under the easiest difficulty setting. Having two characters with flashbangs, two breach charges, and a UAV will make this easier. Use the UAV at the start to learn where the enemies are located. Breach both entry points with charges, clear out the first two rooms, and try to position your squad members away from line of fire of the other two rooms to prevent incoming fire if terrorists appear from them. Toss flashbangs into the other two rooms, then send the non-flashbang thrower into the room to clear it.

Easy "Getting the Hang of It" achievement or trophy

Play the first mission, "Afghanistan Operation Swift Caravan" in Terrorist Hunt mode under the easiest difficulty setting. Having two characters with flashbangs, two breach charges, and a UAV will make this easier. Use the UAV at the start to learn where the enemies are located. Breach both entry points with charges, clear out the first two rooms, and try to position your squad members away from line of fire of the other two rooms to prevent incoming fire if terrorists appear from them. Toss flashbangs into the other two rooms, then send the non-flashbang thrower into the room to clear it.

Perks and skills

Fireteam Leader
Draw Fire (level 1): Enemies focus on this soldier for the turn activated.
Close Knit (level 5): Stats boosted when near teammates.
Assisting Fire (level 10): When firing on the same target as a teammate, +10% accuracy boost.
Intimidation (level 15): Increases the time for enemies to acquire this soldier.
Draw Fire PRO (level 25): When using Draw Fire, more resistant to damage.
Morale Boost (level 30): Stat boost to entire team for a turn (once per mission).
Skill: Leadership (cohesive stat bonus to teammates in proximity).
Weapons Sergeant
Suppressing Fire (level 1): Suppress a target area, preventing enemy fire and enemies from leaving cover.
Suppressing Damage (level 5): Deals damage during suppressing fire.
Stronghold (level 10): Accuracy improved when behind cover.
Suppression Expert (Level 15): Suppression cooldown removed.
Cover Buster (level 25): Fire through to enemies behind cover.
Surprise (level 30): Target an enemy with highly effective fire, even through walls.
Skill: Improves damage of shots fired.
Breacher
Throw and Go (level 1): Throw a grenade and move in the same turn.
Frag pro (level 5): Increased grenade damage.
Flasher (level 10): Flashbang effectiveness increased.
Hard Shelled (level 15): Reduces damage the soldier takes from grenades.
Cover Pro (level 25): Half cover is the same as full cover.
Catch! (level 30): Can throw two grenades in single turn.
Skill: Increases distance to throw grenades and radius of effect.
Medic
Stabilize (level 1): Can use a medpack to revive a soldier that is down.
Medpack Plus (level 5): Medpacks affect all teammates within range.
Innocuous (level 10): Enemies target the Medic less often.
Survivor (level 15): Bonus to defense and evasion when health has reached critical state.
Stabilize Pro (level 25): Can react to enemy fire while stabilizing.
Regeneration: Regenerate to full health.
Skill: Improves effectiveness of medpacks used.
Intelligence
Door Wedge: Prevents enemies from using a door.
Lookout (level 5): Enemies will be revealed on the map as the soldier moves within a certain radius.
XP Boost (level 10): Survival gives additional experience points.
Peripheral vision (level 15): Field of view increased by 20 degrees.
Sneaky (level 25): Enemies take longer to detect this unit.
Ghost (level 30): Can move while invisible, but unable to shoot for one round (once per mission).
Skill: 360 degrees view of enemies within limited radius of soldier.
Direct Action
Sprint (level 1): Can move at faster speed, but unable to shoot. Improved evasion.
Under Pressure (level 5): Bonus to accuracy when under fire, can stack if under fire from multiple enemies.
Killstreak (level 10): Stats increase per each enemy killed (until the end of the mission).
Dodge this (level 15): Penalty to evasion to all enemies engaged with Direct Action.
Lone gunman (level 25): Bonus to accuracy, reaction, evasion and intimidation when acting alone.
First shot (level 30): For a turn, this soldier shoots first at any enemy in 360 view radius.
Skill: Increased time for enemies to acquire this soldier.

Perks and skills

Fireteam Leader
Draw Fire (level 1): Enemies focus on this soldier for the turn activated.
Close Knit (level 5): Stats boosted when near teammates.
Assisting Fire (level 10): When firing on the same target as a teammate, +10% accuracy boost.
Intimidation (level 15): Increases the time for enemies to acquire this soldier.
Draw Fire PRO (level 25): When using Draw Fire, more resistant to damage.
Morale Boost (level 30): Stat boost to entire team for a turn (once per mission).
Skill: Leadership (cohesive stat bonus to teammates in proximity).
Weapons Sergeant
Suppressing Fire (level 1): Suppress a target area, preventing enemy fire and enemies from leaving cover.
Suppressing Damage (level 5): Deals damage during suppressing fire.
Stronghold (level 10): Accuracy improved when behind cover.
Suppression Expert (Level 15): Suppression cooldown removed.
Cover Buster (level 25): Fire through to enemies behind cover.
Surprise (level 30): Target an enemy with highly effective fire, even through walls.
Skill: Improves damage of shots fired.
Breacher
Throw and Go (level 1): Throw a grenade and move in the same turn.
Frag pro (level 5): Increased grenade damage.
Flasher (level 10): Flashbang effectiveness increased.
Hard Shelled (level 15): Reduces damage the soldier takes from grenades.
Cover Pro (level 25): Half cover is the same as full cover.
Catch! (level 30): Can throw two grenades in single turn.
Skill: Increases distance to throw grenades and radius of effect.
Medic
Stabilize (level 1): Can use a medpack to revive a soldier that is down.
Medpack Plus (level 5): Medpacks affect all teammates within range.
Innocuous (level 10): Enemies target the Medic less often.
Survivor (level 15): Bonus to defense and evasion when health has reached critical state.
Stabilize Pro (level 25): Can react to enemy fire while stabilizing.
Regeneration: Regenerate to full health.
Skill: Improves effectiveness of medpacks used.
Intelligence
Door Wedge: Prevents enemies from using a door.
Lookout (level 5): Enemies will be revealed on the map as the soldier moves within a certain radius.
XP Boost (level 10): Survival gives additional experience points.
Peripheral vision (level 15): Field of view increased by 20 degrees.
Sneaky (level 25): Enemies take longer to detect this unit.
Ghost (level 30): Can move while invisible, but unable to shoot for one round (once per mission).
Skill: 360 degrees view of enemies within limited radius of soldier.
Direct Action
Sprint (level 1): Can move at faster speed, but unable to shoot. Improved evasion.
Under Pressure (level 5): Bonus to accuracy when under fire, can stack if under fire from multiple enemies.
Killstreak (level 10): Stats increase per each enemy killed (until the end of the mission).
Dodge this (level 15): Penalty to evasion to all enemies engaged with Direct Action.
Lone gunman (level 25): Bonus to accuracy, reaction, evasion and intimidation when acting alone.
First shot (level 30): For a turn, this soldier shoots first at any enemy in 360 view radius.
Skill: Increased time for enemies to acquire this soldier.

Pumpkin helmet

Enter Spooky Gourd Helmet as the name of any gun at the workbench. A new option named "the sPoOky PuMpy" will appear at the "Gear" section of the marketplace. Purchase it for 500 silver.

Pumpkin helmet

Enter Spooky Gourd Helmet as the name of any gun at the workbench. A new option named "the sPoOky PuMpy" will appear at the "Gear" section of the marketplace. Purchase it for 500 silver.

Team

Keep your team together during missions. If you have to split them, only do so if you have enough skill and firepower to keep them up and complete the mission faster. A team made up of a Medic, Breacher (for grenades), Fireteam Leader (for buffs to nearby teammates and Draw Fire), and Weapons Sergeant (for suppressing fire) is a good combination. Use cover whenever possible to protect your team. Make every destination when moving your soldiers to a location that provides cover. If you moved to the wrong square, select and hold on that position then drag around to set a new destination. When leveling your soldiers, consider their role and focus on stats that benefit them the most. Have your team cover as much space as possible. Only enemies that are within their line of sight can be shot.

Team

Keep your team together during missions. If you have to split them, only do so if you have enough skill and firepower to keep them up and complete the mission faster. A team made up of a Medic, Breacher (for grenades), Fireteam Leader (for buffs to nearby teammates and Draw Fire), and Weapons Sergeant (for suppressing fire) is a good combination. Use cover whenever possible to protect your team. Make every destination when moving your soldiers to a location that provides cover. If you moved to the wrong square, select and hold on that position then drag around to set a new destination. When leveling your soldiers, consider their role and focus on stats that benefit them the most. Have your team cover as much space as possible. Only enemies that are within their line of sight can be shot.

PAGE: 1 OF 1  (10 CHEATS/HINTS)



 




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