Sonic Runners


Sonic Runners

Sonic Runners


Sonic Runners



Console
Category
Publisher
Sega



Game Pictures



Cheat Codes/Hints

Cannons

Take your time when in a cannon. You will not have a time limit for shooting yourself out of it. The cannon will continue to swing back and forth allowing you to rest if needed before lining up the shot. If you bypassed rescued animals and have entered a cannon, wait inside until they catch up and get collected by your companions.

Collectible points

Collectable items are worth varying amount of points.

Gold ring: 70 points (only visible on end-of-run scoreboard)
Golden enemy: 300 points
Large blue gem: 50 points
Large green gem: 100 points
Large red gem: 150 points
Regular enemy: 10 points
Rescued animal: 2,500 points (only visible on end-of-run scoreboard)
Small blue gem: 5 points
Small green gem: 10 points
Small red gem: 15 points

Eggman

During standard stages, Eggman will appear at 500m, 1,800m, and 3,500m. He will drop springs to slow you down. You cannot be seriously hurt or killed during those segments. Do not jump over Eggman or run past him. This will end the section without rewarding you extra rings for hitting him. Make sure to hit him whenever possible. Bonus items are saved during mid-run boss fights. If you collect a bonus just before reaching the Eggman part of a stage, its timer will stop decreasing and will resume only after you reach the next running section. This happens for items that do not help you during the Eggman sections, such as springs. Items like the magnet will remain active. Run under bouncing items during boss fights. If Eggman throws something at you that bounces, run under it. You only need to jump over items at ground level. Otherwise, most items are timed to bounce over you.

Extended boost

Tap soon as you hit the ground while in a Sonic boost (very fast blue burst of speed obtained from loops and other areas). If timed correctly, the boost will continue and Sonic can boost-jump across a large area.

Flatbed springs

The flat red springboards can launch you in the air if you time your jump. Jump just as your character is in the middle of the board, past the white line. If done correctly, your character will be launched very high into the sky. You can earn bonus points while in the air. After a flat springboard catapult, your character cannot jump out of that trajectory. Tapping will give you bonus points while he is flying. Tapping repeatedly will award you even more points.



 




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