BeatMania IIDX 14: GOLD


BeatMania IIDX 14: GOLD

BeatMania IIDX 14: GOLD

BeatMania IIDX 14: GOLD is an Action game, developed and published by Konami, which was released in Asia in 2007.

Description

BeatMania IIDX 14: GOLD

BeatMania IIDX 14: GOLD is an Action game, developed and published by Konami, which was released in Asia in 2007.


Console
Category
Publisher
Konami
Developer
Konami
Genre
Action > Rhythm > Music
Release Date (JP)
02/21/2007



Game Pictures

Game Pictures and Screenshots

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Cheat Codes/Hints

Cheat mode

Enter one of the following codes at the song selectionscreen. Note: Some codes may also be entered at the mode selectionscreen. Refer to the buttons from left to right, with 1 to 7 assignedto player one and 8 to 14 assigned to player two. The white keysare are 1, 3, 5, 7, 8, 10,12, and 14, while the blue keys are 2, 3,4, 9, 11, and 13.

Expert View

For player one, hold Start at the Expert Courseselection screen to open the modifiers window, then press 2,2, 1, 1. For player one, hold Startat the Expert Course selection screen to open the modifiers window,then press 9, 9, 8, 8. The name ofthe first three songs of an Expert course will appear at the bottomof the screen.

Regul Speed

For player one, hold Start to open the modifierswindow, then press 2, 3, 5, 7, 4,6. For player two, hold Start to open the modifierswindow, then press 9, 10, 12, 14,11, 13. The message "CMO:REGUL-SPEED"will appear at the top of the screen to confirm correct code entry.This mode sets the beat for all songs to a constant 150 bpm.

Unlocking ability to pick higher level songs as first 2 songs in Standard Mode

By clearing higher levels in Danintei, the ability to pick higher level songs as the player's first 2 songs are unlocked in Standard Mode.

For the 3rd song, you can pick all songs except for Special Extra Stage and One More Extra Stage songs.

Unlockable
How to Unlock
In Double Play, passing 5th Dan or below, or no Dan status
Able to pick up to level 9 for first song, level 11 for second song in Double Play Standard Mode.
In Double Play, passing 6th Dan
Able to pick up to level 10 for first song, level 11 for second song in Double Play Standard Mode.
In Double Play, passing 7th Dan
Able to pick up to level 11 for first song, level 12 for second song in Double Play Standard Mode.
In Double Play, passing 8th Dan
Able to pick up to level 12 for first song, level 12 for second song in Double Play Standard Mode.
In Single Play, passing 10th Dan
Able to pick up to levle 12 for first song, level 12 for second song in Single Play Standard Mode.
In Single Play, passing 5th Dan or below, or no Dan status
Able to pick up to level 8 for first song, level 10 for second song in Single Play Standard Mode.
In Single Play, passing 6th Dan
Able to pick up to level 9 for first song, level 10 for second song in Single Play Standard Mode.
In Single Play, passing 7th Dan
Able to pick up to level 10 for first song, level 11 for second song in Single Play Standard Mode.
In Single Play, passing 8th Dan
Able to pick up to level 11 for first song, level 12 for second song in Single Play Standard Mode.

Various secret modifiers

All the code can be entered during Song Selection screen, and most of them can be entered in the Mode Selection screen.

Button Notation would be, from alternating white and blue starting from the left, 1-7 for P1, and 8-14 for P2.

This means from left to right, including player 1 and 2,
White keys are 1, 3, 5, 7, 8, 10, 12, 14
Blue keys are 2, 3, 4, 9, 11, 13

Description of Modifiers are as follows:
Regul Speed - Set BPM for all songs at a constant of 150, regardless of its original BPM or if it changes BPM mid-song. When successfully inputted, CMO:REGUL-SPEED appears at the top of the screen.

Judge - An indicator that states the number of Just Greats, Greats, Good, Bad and Poors appears just above the Effector option. When successfully inputted, CMO:JUDGE appears at the top of the screen.

Expert View - When inputted, the name of the first 3 songs of an Expert course appears at the bottom of the screen. Can only be inputted in the Expert Course selection screen.

Window Hold - When inputted, pressing start in mid game would open up the High Speed, Hidden+/Sudden+/HidSud+(Depending on which did the player set) modifier permanently, allowing the player to both play and have the modifier take effect at the same time. Pressing Start again would close it. Playing with this modifier on would result in a very clunky and odd play as pressing any button would modify the High Speed causing constant changes to high speed and scratching would affect the visible area. When successfully inputted, CMO:WINDOW-HOLD appears on the top of the screen.

Code
Effect
Window Hold (P1 Side)
Hold Start to open modifiers window, press 1, 2, 3, 4, 5
Judge (P2 side)
Hold Start to open modifiers window, press 14, 13, 9, 8
Expert View (P1 Side)
Hold Start to open modifiers window, press 2, 2, 1, 1
Regul Speed (P1 side)
Hold Start to open modifiers window, press 2, 3, 5, 7, 4, 6
Judge (P1 side)
Hold Start to open modifiers window, press 7, 6, 2, 1
Window Hold (P2 Side)
Hold Start to open modifiers window, press 8, 9, 10, 11, 12
Regul Speed (P2 side)
Hold Start to open modifiers window, press 9, 10, 12, 14, 11, 13
Expert View (P2 Side)
Hold Start to open modifiers window, press 9, 9, 8, 8



Arcade

Arcade

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