Chrono Trigger


Chrono Trigger

Chrono Trigger

When a newly developed teleportation device malfunctions at the Millennial Fair, young Crono must travel through time to rescue his misfortunate companion from an intricate web of past and present perils. The swashbuckling adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono's race against time to change the course of history and bring about a brighter future.

Description

Chrono Trigger

When a newly developed teleportation device malfunctions at the Millennial Fair, young Crono must travel through time to rescue his misfortunate companion from an intricate web of past and present perils. The swashbuckling adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono's race against time to change the course of history and bring about a brighter future.


Console
Category
Publisher
TOSE, Square Enix
Developer
TOSE
Genre
Role-Playing > Japanese-Style
Players
1 Player
Release Date (US)
11/25/2008
Release Date (EU)
02/06/2009
Release Date (JP)
08/04/2011
ESRB Rating



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Cheat Codes/Hints

Different endings *SPOILERS*

Here's how to unlock the different endings!

Unlockable
How to Unlock
Ending #1 "Beyond Time"
Defeat Lavos after reviving Crono at Death Peak.
Ending #10 "Dino age"
Defeat Lavos after facing Magus, but before facing Azala.
Ending #11 "What The Prophet Seeks"
Defeat Lavos after facing Azala, but before Schala opens the sealed door.
Ending #12 "Memory lane"
Defeat Lavos after Schala opens the sealed door, but before restoring the light to the pendant.
Ending #13 "Dream's Epilogue"
Defeat the Dream Devourer beyond Time's Eclipse
Ending #2 "Reunion"
Defeat Lavos while Crono is dead.
Ending #3 "The Dream Project"
Defeat Lavos in the Ocean Palace or immediately upon starting a new game +.
Ending #4 "The successor of Guardia"
Defeat Lavos after saving Leene and Marle, but before visiting the End of Time.
Ending #5 "Good Night"
Defeat Lavos after visiting the End of Time, but before returning to the Middle ages.
Ending #6 "The Legendary Hero"
Defeat Lavos after arriving in the middle ages, but before obtaining the Hero's Badge.
Ending #7 "The Unknown Past"
Defeat Lavos after obtaining the Hero's Badge, but before the Gate key is stolen.
Ending #8 "People of the times"
Defeat Lavos after regaining the gate key, but before giving the Masamune to Frog.
Ending #9 "The Oath"
Defeat Lavos after giving the Masamune to Frog but before fighting Magus

Infinite Strength Capsules

When on the black omen, you will come across a Blubber Hulk (which at first looks like a tornado on the ground). Approach it and have Ayla use Charm which gives you the strength capsule. Run away and go back through the door you came through (with the two Nus) and repeat.

Lost Sanctum

The Lost Sanctum is one of the new bonus dungeons added to the DS. In order to unlock this, you must unlock the Black Omen in 12,000 B.C. The Lost Sanctum will apear in 65 Million BC, and 600 AD in certain locations.

Unlockable
How to Unlock
Lost Sanctum
Unlock the Black Omen

Monster Training - Item Duplication

Once reaching the Arena of Ages, send your monster out to train until it returns back with an item. Once it returns, you will see the monster's status window showing the item it brought back. Without closing this window, press the A button to select the option "Train Monster" then press A button a second time and you will now be on the Consumables item screen. Press the B button once to return back to the original screen. This will duplicate the item that the monster brought back (though you will not see any evidence of this until you look in your own inventory). You can continue to do this to get 99 of that item. This is a great way to stock up on magic, speed, or strength capsules.

New Dungeon - Dimensional Vortex

This new dungeon has three parts to it and can only be unlocked when you've completed the game by defeating Lavos.

New Game+

Unlockable
How to Unlock
New Game+
Defeat Lavos and obtain any of the 12 original endings.

Unlimited Shelters

Go to Guardia Forest in 600 AD. Once inside, take the first right and go to the upper path. While in the small clearing, you'll notice a bush in the upper left. Go next to the bush and it will begin to shake. Press A and a monster will pop out, leaving a Shelter as he runs away. Get the Shelter, and then leave the forest and reenter. Do this until you have as many shelters as you want.


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