Zelda no Densetsu: Daichi no Kiteki


Zelda no Densetsu: Daichi no Kiteki

Zelda no Densetsu: Daichi no Kiteki

For the first time in the 23-year history of The Legend of Zelda series, Princess Zelda is leaving the villainous clutches of the underworld behind and joining the adventure with Link. In The Legend of Zelda: Spirit Tracks, the spirit of Zelda accompanies Link on his quest to save Hyrule. Directly impacting game play like never before, Zelda's spirit can take control of hulking suits of armor known as Phantoms, allowing the player to direct both Link and these new allies as they battle enemies, solve puzzles and uncover secrets. Zelda also rides alongside Link on his customizable train,...
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Description

Zelda no Densetsu: Daichi no Kiteki

For the first time in the 23-year history of The Legend of Zelda series, Princess Zelda is leaving the villainous clutches of the underworld behind and joining the adventure with Link. In The Legend of Zelda: Spirit Tracks, the spirit of Zelda accompanies Link on his quest to save Hyrule. Directly impacting game play like never before, Zelda's spirit can take control of hulking suits of armor known as Phantoms, allowing the player to direct both Link and these new allies as they battle enemies, solve puzzles and uncover secrets. Zelda also rides alongside Link on his customizable train,...
More


Console
Category
Publisher
Nintendo
Developer
Nintendo
Genre
Action Adventure > Open-World
Release Date (US)
12/07/2009
Release Date (EU)
11/13/2015
Release Date (JP)
12/23/2009
ESRB Rating



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PAGE: 1 OF 2  (14 CHEATS/HINTS)

Cheat Codes/Hints

Alternate endings

Zelda will ask Link what he wants to do afterwards just before getting on the Demon Train for the last battle. Each response will change the ending sequence.

"Warrior": Zelda will hear Link sword fighting below her window.
"Engineer": Zelda will hear Link's train whistle.
"Dunno": Random ending.

Easy Rupees

Complete the Sand Temple, then return to the Sand Sanctuary with the Sand Wand. Raise the sand in the Sanctuary to find three big green Rupees.

Goron Amber

Take the small Goron to Castle Town. You will eventually be able to talk to him and he will say he is discouraged by city life. The small Goron has spent all of the money that his grandfather gave him. Select "Cheer up" as a response. The Goron child will get happier. Then, select the first option in the conversation. The young Goron will thank you and give you Goron Amber as a reward.

Make Zelda mad

Keep hitting Zelda the whip or boomerang when she is inhabiting a phantom and she will eventually fight back.

Niko Stamp Rewards

As you collect stamps for Niko throughout the game you can unlock various new (or old) pieces of equipmnet.

Unlockable
How to Unlock
Engineer's Outfit
Collect 15 Stamps
Shield of Antiquity ("Crab" Shield from Phantom Hourglass)
Collect 10 Stamps
Sword Scroll 2 (Great Spin Attack)
Collect 20 Stamps

Ocean Realm: Dancing dolphins

While riding in your train in the Ocean Realm, you will sometimes see golden dolphins that swim alongside your train. While they are doing that, bring up the menu screen that displays the "save" button. The dolphins will start doing dances and tricks in front of the train after a few seconds.

Rabbitland Rescue items

Go to the Forest Realm and talk to the person at Rabbitland Rescue. Collect the indicated number of rabbits in the Spirit Tracks to unlock the corresponding item.

Heart Container: 5 rabbits.
Swordsman's Scroll I (Sword Beam): 50 rabbits.

Rescuing Bunnies Rewards

When you get the bunny net you can unlock useful items.

Unlockable
How to Unlock
Heart Container
Catch 5 bunnies
Sword scroll 1 (sword beam)
Catch 50 bunnies

Snow Lokomo vase

After you have completed all of the temples, go back to the Snow Sanctuary and speak to the Lokomo there. He will explain how he wants to decorate, and requests that you deliver him a vase. Go to the Ocean Realm, and buy a vessel from the fortune teller woman on the island. Deliver it to the snow Lokomo. After talking to him, the vessel will be sitting next to him. He will thank you and reward you. However, if you break the vessel with your sword, he will demand that you buy and bring him a new one.

Spirit Flute songs

Find the Air Stones at the indicated location to learn the corresponding song that can be played on the Spirit Flute. Tap an Air Stones to hear the song and see the proper colored notes that should be played on the flute. To memorize the song, take out the Spirit Flute and play the song as it is appears. You can then refer to the songs from the Collection menu.

  • Song Of Awakening: Found at western part of the Forest Sanctuary. Its notes are Light Blue, Red. This song wakes up the Gossip Stones which give clues about treasures and other things.
  • Song Of Healing: Found at the train platform at the start of the Forest Temple, Floor 1. Its notes are Light Green, White, Light Green. This song restores all of your hearts while in a dungeon. To use it again, you must leave the dungeon.
  • Song Of Birds: Found in Papuchia Village during the quest for Carben, the Ocean Sage. Its notes are Dark Blue, Orange, Dark Blue. This song summons birds and affects cuccos, doves and the birds that carry grapple points for your whip in the southwest region of Papuchia Village and in the Ocean Sanctuary.
  • Song Of Light: Found near Linebeck's grave in the northern area of the Trading Post. Its notes are Dark Blue, Yellow, Red, Light Blue, White. This song makes diamond-shaped crystals glow and give off light. It is required to solve some puzzles.
  • Song Of Discovery: Found in the center of Anouki Village. Its notes are Red, Yellow, Red, Light Blue. This song reveals treasure chests and other hidden objects (for example, at circles of boulders or the base of trees).

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