NES Classics: Zelda II: The Adventure of Link


NES Classics: Zelda II: The Adventure of Link

NES Classics: Zelda II: The Adventure of Link

The sequel to The Legend of Zelda combines side-scrolling action with role-playing game elements. In Zelda II: The Adventure of Link, you'll embark on a quest to find the Triforce of Courage, awaken Princess Zelda from an evil wizard's spell, and save Hyrule from ruin. As Link, you can learn magic spells and collect items to increase your power. Zelda II features magic that lets you fly, throw fireballs, jump higher, and more.

Description

NES Classics: Zelda II: The Adventure of Link

The sequel to The Legend of Zelda combines side-scrolling action with role-playing game elements. In Zelda II: The Adventure of Link, you'll embark on a quest to find the Triforce of Courage, awaken Princess Zelda from an evil wizard's spell, and save Hyrule from ruin. As Link, you can learn magic spells and collect items to increase your power. Zelda II features magic that lets you fly, throw fireballs, jump higher, and more.


Console
Category
Publisher
Nintendo
Developer
Nintendo
Genre
Role-Playing > Action RPG
Players
1 Player
Release Date (US)
10/25/2004
Release Date (EU)
01/07/2005
Release Date (JP)
08/10/2004
ESRB Rating



Game Pictures



Cheat Codes/Hints

Bypass forced encounters

You can bypass a forced encounter if you enter the tile while it’s being occupied by a random battle monster. Instead of fighting through the forced encounter you will fight a random battle. After the battle, you can simply step off the tile and continue.

Move through locked doors without keys.

If you need to get through a locked door in a palace but you don't have a key you can use the spell of Fairy and then fly through the gate using this glitch. Handy if you don't know where a key is or want to save time.

Quicksave

In the GBA version, press the start button and then simultaneously press the select button and up on the D-pad to skip to a menu with the options to "continue" or "save." This is the same menu that appears when you run out of lives. Selecting "save" records your progress and returns you to the title screen. Please be aware that selecting "continue" restarts you with full lives from Zelda's castle. There is no way to cancel this menu once it is brought up.

Spells

There is a spell hidden in each town. Their magic cost depends on your Magic level. Shield reduces damage by 50%; Jump doubles your jump; Life restores 3 hearts; Fairy allows you to fly and pass through keyholds; Fire lets you shoot fireballs from your sword; Reflect lets you block fire and reflect magic waves; Spell turns all monsters into blobs and unlocks the Magic Key at the end of Kasuto; Thunder kills everything on the screen.

Unlockable
How to Unlock
Fairy
Find the Water of Life behind a boulder in the swamp, take it to Mido
Fire
Examine the fountain in Nabooru then talk to the thirsty woman
Jump
Find the Trophy north of Zelda and take it to Ruto
Life
Find a mirror in an empty house in Saria and take it next door
Reflect
Find the child in the origin of the river in the maze and take him to Darunia
Shield
Talk to the old man in Rauru
Spell
Talk to the old man in Kasuto (you must hammer a tree in the woods farthest to the east)
Thunder
Once you have everything else, talk to the man in the old ghost town of Kasuto

Stay alive after a fatal hit.

If you fall off the side of the screen when you get hit, you won't die, even if your HP is at 0. Stand very close to the edge of the screen, and attack from there. You can use this to level up without the risk of losing your EXP to a gameover. Especially at screens with jumping fish.




 




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