Super Smash Bros. Melee


Super Smash Bros. Melee

Super Smash Bros. Melee

Nintendo's all-star cast of combatants is back in Super Smash Bros. Melee, along with a new batch of brawlers ready to tear it up. The sequel to Super Smash Bros. keeps the same basic premise: Characters duke it out in interactive environments, using special attacks and various items to knock each other into the abyss. Some new defensive techniques add an even deeper level of complexity to the combat. In addition to traditional battle royale matches, players can select all-new ways to play like Coin mode and Tournament mode.

Description

Super Smash Bros. Melee

Nintendo's all-star cast of combatants is back in Super Smash Bros. Melee, along with a new batch of brawlers ready to tear it up. The sequel to Super Smash Bros. keeps the same basic premise: Characters duke it out in interactive environments, using special attacks and various items to knock each other into the abyss. Some new defensive techniques add an even deeper level of complexity to the combat. In addition to traditional battle royale matches, players can select all-new ways to play like Coin mode and Tournament mode.


Console
Category
Publisher
HAL Labs, Nintendo
Developer
HAL Labs
Genre
Action > Fighting > 2D
Players
1-4
Release Date (US)
08/15/2005
Release Date (EU)
04/04/2003
Release Date (JP)
11/21/2001
Features
480p Support, Memory Card
Media Size
1 GOD
ESRB Rating



Game Pictures



Cheat Codes/Hints

Alternate Character Unlocks

To unlock characters a different way, you must must play a certain number of Vs. matches.

Unlockable
How to Unlock
Dr. Mario
100 vs. matches
Falco
300 vs. matches
Ganondorf
600 vs. matches
Jigglypuff
50 vs. matches
Luigi
800 vs. matches
Marth
400 vs. matches
Mewtwo
700 vs. matches
Mr. Game & Watch
1,000 vs. matches
Pichu
200 vs. matches
Roy
900 vs. matches
Young Link
500 vs. matches

Alternate Japanese systems

To see several Japanese versions of the Nintendo systems in the trophy room, as well as a bonus Virtual Boy, switch the language on the game to Japanese.

Alternate Multiplayer Music

After unlocking the Sound Test (portions of this trick can be done before unlocking the Sound Test, however), you can change the music that plays on some of the stages. When selecting them, hold L or R until the stage loads. Each human player competing in the match must also hold L or R. The stage's music will change. This trick works on the following stages:

- Infinite Glacier: Icicle Mountain (Retro theme from Balloon Fight for NES)
- Termina: Great Bay (The theme of Lost Woods from Legend of Zelda: Ocarina of Time for N64)
- Hyrule: Temple (A remix of various themes from Fire Emblem titles)
- Yoshi's Island: Yoshi's Island (Stage 1-1 and world 1 map remix from Super Mario Bros. 3 for NES)
- Kanto: Pokémon Stadium (The Trainer Battle theme from Pokémon Gold & Silver for GBC)
- F-Zero Grand Prix: Big Blue (A theme from Mach Rider for NES)
- Eagle Land: Onett (The theme of EarthBound)
- Mushroom Kingdom OR Mushroom Kingdom II (The Fever theme from Dr. Mario)
- Special Stages: Battlefield (The theme used in Multi-Man Melee fights)
- Special Stages: Final Destination (The theme used in Event 51, The Showdown)

Sometimes, the music will change automatically (12% chance).

Automatic Zelda/Shiek transformation in Event Mode

Normally, the trick in which you hold down A button while a stage is loading so you turn Zelda into Shiek doesn't work in Event Matches. There's an easy way around this, which is pausing the game after the Event Match has begun, holding A button down, and pressing Z (don't stop holding it down.) If done correctly, this'll reset the Match with you as Shiek. If you reset again, you'll turn back to Zelda unless you do the trick again.

Bigger Homerun Contest Platform

If you put the language to Japenese and go into the homerun contest, you will see that the platform is smaller than the platform with any other language.




 




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