ROTER ALARM
Alert all NPCs in the level
HIGHLANDER2
All adversaries become invulnerable
HIGHLANDER
All playable characters become invulnerable
LAST MAN STANDING
Beam all but the selected NPC to Honolulu
HONOLULU
Beam the selected NPC to Honolulu
CALL
Call a playable character's method
CHROMA
Change the color of one playable character
FORGET
Check the current state of the memory
REPORT
Complete campaign state report
BIG BROTHER
Display actor info
BABYLON
Display all NPC remarks on screen
SEEKANDDESTROY
Display all seek points
LEVEL TEXT
Display all texts for the current level
RAILROAD
Display railroads
NOISE
Display range of noise of the playable characters
CESTLAZONE
Display script zones
COMPANIES
Display the company numbers
STATUS PC
Display the current status of all playable characters
SHADOW
Display the free shadow polygon
SPHERE
Display the shadow polygon sphere
DIES IRAE
Divine intervention against enemies
PCSIGHT
Enable playable character view cone
STATUS FRAMECACHE
Get info about the sprite caching system
STATUS HARDWARE
Get information about the hardware used
STATUS SHADOW
Get information about the sprite cache
FULLHOUSE
Give all playable characters ammunition for all actions
LUKAS
Knock out a playable character
MORPHEUS
Knock out selected NPC
CAMPAIGN
Load campaign values
LOOSE
Loose current mission
GOLDENEYE
Make all playable characters invisible for other characters
SAN PETRUS
Make all selected characters go to paradise
MISTER SANDMAN
Make playable characters fall asleep
PAMELA ANDERSON
Make the soldiers stupid in close combat
ALARM
Reinforcements arrive
SARKOZY
Secure all memory allocation
EINSTEIN
Show all 3D-obstacles
PROJECTION
Show all 3D-projection areas
DISPLAY
Show all NPCs on map
MOTION
Show motion of obstacles and doors
EULER
Show the graph of the pathfinder
BUD SPENCER
Stun all oponents
OPTIMIZE
Try to optimize the custom memory manager
UBIQUITY
Unblip all actors
MATRIX
Unlimited slow motion time
WAKEUP
Wake up currently selected NPC
I AM THE WINNER
Win the campaign