Final Frontier
The design brief for this game was quite simple: 'Create the most advanced strategy game yet seen on a home computer'.The scenario was unimportant - game play was all that mattered, the computer opponent had to be the most intelligent.The controls: Total simplicity.The players learning curve: Steep.Addiction factor: High.Visual appeal: Vital.Possible strategies: Endless.The results: - FINAL FRONTIERQuick to learn but hard to master, FINAL FRONTIER is a fast, fully icon operated 1 player vs computer strategy simulation not unlike a real time chess game where the player can design his own...
The design brief for this game was quite simple: 'Create the most advanced strategy game yet seen on a home computer'.The scenario was unimportant - game play was all that mattered, the computer opponent had to be the most intelligent.The controls: Total simplicity.The players learning curve: Steep.Addiction factor: High.Visual appeal: Vital.Possible strategies: Endless.The results: - FINAL FRONTIERQuick to learn but hard to master, FINAL FRONTIER is a fast, fully icon operated 1 player vs computer strategy simulation not unlike a real time chess game where the player can design his own pieces and structure his own moves.
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