Tokyo Xtreme Racer DRIFT


Tokyo Xtreme Racer DRIFT

Tokyo Xtreme Racer DRIFT

Developed by Genki as the sport's first authentic videogame simulator, Tokyo Xtreme Racer DRIFT fully immerses players in the world of drift racing. The game faithfully recreates the Kaido so players can race the very roads where the sport was born, and further enhances the realism with more than 150 licensed cars to unlock in the course of the game. The game also has sponsored race parts for detailed car tuning and modifications to handling physics, along with five play modes that cover underground and sanctioned drift racing and the sport's variety of speed and style-driven competition....
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Description

Tokyo Xtreme Racer DRIFT

Developed by Genki as the sport's first authentic videogame simulator, Tokyo Xtreme Racer DRIFT fully immerses players in the world of drift racing. The game faithfully recreates the Kaido so players can race the very roads where the sport was born, and further enhances the realism with more than 150 licensed cars to unlock in the course of the game. The game also has sponsored race parts for detailed car tuning and modifications to handling physics, along with five play modes that cover underground and sanctioned drift racing and the sport's variety of speed and style-driven competition....
More


Console
Category
Publisher
Genki, Crave
Developer
Genki
Genre
Racing > Simulation > Automobile
Players
1-2 Players
Release Date (US)
04/18/2006
Release Date (JP)
02/27/2003
ESRB Rating



Game Pictures



Cheat Codes/Hints

Easy money

The cars you can buy with the money you are given at the start of the game are not too fast. Instead of racing people at night, which does not give you any money at first, concentrate on the first set of day races. Get first place in each race to unlock the second category of races. Repeat this until you can race in Class 3. You will then be able to make about 1,000,000cp per day. If you skip night racing for about the first ten days and only race during the day, you will be able to amass around 10,000,000cp and buy yourself a very good car.

Fast Money

When you need alot of money to buy a car and the day races are over, do not loose your time racing at night only click on night and instantly click on day and you will be again drifting for money and you can buy a new car.

Feinting

The "Feint" motion mentioned abover refers to the motion used by drifters. You can do this by applying the brakes fairly hard, then turning out of the turn and back into it to shift the weight to get the back to slide out. For example, on a right hand turn you would apply the brakes, turn left for a quick second, then turn right into the corner and countersteer accordingly. This technique is very useful for entering corners at big angles. Note: This is done on the outside of the turn, so if it is a right hand turn be in the left lane when you enter the corner.

Helpful settings for drifting FR and MR cars

Lower the brake pressure in the front by making the braking more biased to the rear of the car. If the car has a lot of oversteer, this can be compensated by adding negative camber, making the cars corning attributes better, and vice versa if it has little oversteer and more is desired. Also, lowering the car will help make it a little more stable in the corners. It can also be helpful to make the rear springs stiffer then the front ones, making the rear stiffer, so when the weight is shifted to the back corner it will make the car slide a little more. Note: This may not work for your style of drifting.

How to drift 4WD cars

Drifting 4WD is very similar to FF drifting as the front wheels are the power wheels, but in this case so are the rear ones. As you approach the turn, use the "Feint" motion and lock up the rear wheels by using the handbrake (R2 by default) and turn into the turn. You will begin to slide around the turn, but once you rear the apex you will usually need to pick up some more speed. Release the handbrake then get back on it when the angle starts to decrease, and you will have more speed to complete the turn. Depending on the turn you may or may not have to turn into it the whole time. Many turns can be taken with "zero countersteer" meaning that you just use throttle control to keep the car drifting. On some turns it is easier to use the regular brake along with the handbrake while turning into the corner, then get off the regular brake and then drift it like a FF car from there.



 




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