BioShock 2


BioShock 2

BioShock 2


BioShock 2



Console
Category
Developer
2K Marin



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Cheat Codes/Hints

Alternate endings

There are six alternate endings: rise to surface (good and evil), abandoned (good and evil), and the standard ending (good and evil).

Good endings Rescue all Little Sisters that you dealt with and spare Grace Holloway, Stanley Poole, or Gilbert Alexander.

Good endings Rescue all Little Sisters That you dealt with and kill Grace Holloway, Stanley Poole, and Gilbert Alexander.

Standard endings Rescue at least one Little Sister and harvest at least one Little Sister. Choose to die at the end and spare Grace Holloway, Stanley Poole, and Gilbert Alexander.

Standard endings Rescue at least one Little Sister and harvest at least one Little Sister. Choose to die at the end and kill Grace Holloway, Stanley Poole, or Gilbert Alexander.

Bad endings Rescue at least one Little Sister and harvest at least one Little Sister. Choose to live at the end and spare Grace Holloway, Stanley Poole, and Gilbert Alexander. Alternately, harvest all Little Sisters that you dealt with and spare Grace Holloway, Stanley Poole, and Gilbert Alexander.

Bad endings Rescue at least one Little Sister and harvest at least one Little Sister. Choose to live at the end and kill Grace Holloway, Stanley Poole, or Gilbert Alexander. Alternately, harvest all Little Sisters that you dealt with and kill Grace Holloway, Stanley Poole, or Gilbert Alexander.

Defeating Big Sisters

Before you fight the second Big Sister (if you are harvesting ADAM but saving the girls), you will get an Enrage Plasmid. There are two bodies to scrounge ADAM from. One is more easily securable, which has a security camera, a rocket launcher bot, and a large puddle of water in this area. The Big Daddy comes back multiple times. If you drop off the little girl in her hole near here, you can wait for the Big Sister to show up. Then, enrage the Big Daddy so that he will take on and kill the Big Sister. Your only concern will be Splicers and the Big Daddy after he is done with the Big Sister.

Defeating Rumblers

When facing a Rumbler (Big Daddy with rockets) use Telekinesis to grab the rockets it fires then turn them back towards it.

DLC #2 Trophies

Trophy
Description
Type
Acid Test
Earn 18 stars in the Protector Trial
Bronze
Enemy of the Family
Earn an A rank in all Protector Trials
Silver
Get a Bigger Bucket
Collect 50% of the ADAM available in all Protector Trials
Silver
Litmus Test
Earn 6 stars in the Protector Trials
Bronze
Perfect Protector
Collect 100% of the ADAM in a single Protector Trial
Silver
Trial By Fire
Earn 36 stars in the Protector Trials
Silver

DLC Trophies

There are 2 Silver Trophies, and 1 Gold Trophy.

Trophy
How to unlock

Door codes

Enter one of the following codes to open the corresponding door.

Adonis Luxury Resort
Door near rubble with code written backwards on glass: "1540"

Pauper's Drop
The Clinic: "0047"

Siren Alley
Maintenance Area: "1919"

Dionysus Park
Power of the People Machine door: "080"

Fontaine Futuristics
Plasmid Theater: "5254"

Inner Persephone
Watch Tower: "2673"
Recreational Therapy: "4146"

Easy health

Go to a health station and melee it. A health kit will come out.

Easy loot

Hack a vending machine and stop the needle in the blue section to get free ammo or a free Eve. When the same thing is done at a health station you can get a first-aid kit.

Easy Security research

Locate a hackable vending or health machine next to or near a Bot Shutdown Panel. Hack the machine and stop the pointer on the red to activate the Security Bots to come for you. Quickly turn and snap the camera on one then shut them down at the panel. The disabled bot is still highlighted by the research camera and you can research Security easily.

Free Telekinesis

Use the following trick to use Telekinesis to pull normal items toward you without using any of your Eve reserve. Eve is only used when you release the trigger and throw an item with Telekinesis. Use Telekinesis to pull items such as ammunition or first aid kits toward you to collect without wasting any of your meter. Note that if you take an item that you are already maxed out of, you will be stuck holding it with Telekinesis or release the trigger to throw it and waste your meter. However, if you display the Plasmid wheel and select another Plasmid attack, you can release the trigger to drop the item without Telekinesis automatically throwing it. By doing this you will not waste any of your meter dropping an item that you cannot carry. This also can be done when pulling electrified trip wires out of walls. To do this, pull the item toward you with Telekinesis and without releasing the trigger, display the Plasmid wheel to select another plasmid. When you close the Plasmid wheel and release the trigger you will drop the item.

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