Dave Mirra Freestyle BMX 2


Dave Mirra Freestyle BMX 2

Dave Mirra Freestyle BMX 2

10-Time World Champion Dave Mirra is back in this sequel to the original hit game. Win enough respect from the other pro riders to get invited to Comps and embark on a ProQuest to be the top rider around - even better than the Miracle Boy himself.

Description

Dave Mirra Freestyle BMX 2

10-Time World Champion Dave Mirra is back in this sequel to the original hit game. Win enough respect from the other pro riders to get invited to Comps and embark on a ProQuest to be the top rider around - even better than the Miracle Boy himself.


Console
Category
Publisher
Z-Axis, Ltd., Acclaim
Developer
Z-Axis, Ltd.
Genre
Sports > Individual > Biking
Players
1-2 Players
Release Date (US)
05/02/2024
Release Date (EU)
03/14/2002
ESRB Rating



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PAGE: 1 OF 3  (22 CHEATS/HINTS)

Cheat Codes/Hints

Glitch: Extra points

In level 1, go to one of the golf carts. Approach from behind then jump up and grind. Hold Y (Grind) and do not stop. Keep it up you to get a lot of points.

Whenever you are finished with a trick, but are still in the air, do a manual to get very easy points.
ManiAkYakbak.

Glitch: Honking trashcan

When in any level with a trash can (for example, Greenville NC) , approach the trashcan, jump, then bail to land on the can without the bike. The trashcan will make the honking sound of a car.

Hint: Big air

To get air measuring nearly 400 feet, manual before jumping. A good way to test this is on the vert ramp or in a bowl. Before landing on the ramp, press Down to manual the ramp. Then, hold X and release it when you get to the other side. Doing this repeatedly, one after another, to get enough air to do Double Tailwhips and even Triple Back Flips.

Hint: Car horns

Do a trick off a car, such as a car plant or grind, to hear its horn.

Hint: Easy big air

If you want to get big air on a vert ramp, make sure that you are doing a manual when you jump. This should allow you to easily reach heights of over 20 meters. This can be useful for pulling off huge tricks that you may be having trouble doing off a normal jump.

Hint: Extra points

When performing a trick, come down on either a manual or nose manual to extend/compound the amount of points you get. If you grind and come down on a manual/nose manual then jump into another grind, it will act as one long grind. It will add to the number of feet grinded and also to the trick point total. This helps when grinding 525 feet down the rails in Woodward Camp. Note: When you are coming down from a trick, straighten the bike to land and either press Up(2), or Down(2) before landing to perform a manual or nose wheelie.

To get extra points, about five seconds before time runs out, do a manual or nose manual. The time will not run out while doing one of these tricks.
joe campanelli.

Hint: Extra points in wipeout mode

Select the Gallon Water Park in multi-player wipeout mode. At the starting point, take a right and try to hit the bench. You will get over a million points, even if it does not break.

Hint: Gallon Water Park: Easy Kangaroo Flip

From your starting location go left off the water slide. You should have a good four to five seconds to pull off a Kangaroo Flip.

Hint: Grabbing

If you fall off your bike and are falling off a platform edge, hold Y. Your character will grab onto the ledge, and you will also start back up there.

Hint: Greenville NC: Gaps



Pole My Finger Gap: Immediately when you start, turn around and transfer from the ramp to the streetlight for the gap.

Ride The Snake Gap: Immediately when you start, turn directly to your left. It is the red rail that is connecting the two big quarter pipes. Grind it all the way across to get the gap.

Pool Slide Gap: Jump from the wooden ramp by the treehouse over the slide (in the backyards where the pools are).

Pool This! Gap: Jump from the circle pool (not the one with the slide) over the wooden fence towards the little park with the yellow lining going around the top of the fence by Dave's Half-pipe.

The Schloopy Latte Gap: Jump the ramp up onto the boarded "rideway" by the big coffee cup on top of the building (the same way you would get into the cup).

Electric Madness Gap: Get on top of the roof with the big coffee cup. Next, jump the ramp over the first set of power lines and grind onto the ones that are going the same way that you are jumping.

Tiltin' The Chandelier Gap: Do the "Electric Madness Gap". Immediately at the end of the grind, jump the ramp into the chandelier directly in front of you.

Doin' The Foxy Gap: Transfer from roof to roof from the other set of ramps to the left of the "Electric Madness Gap".

Telephone Madness Gap: After you clear the "Doin' The Foxy Gap", go up the boards to the right. Grind the telephone wire at the end.

The Pigeon Perch Gap: After the "Doin' The Foxy Gap", go straight ahead and grind the telephone line at the end.

PAGE: 1 OF 3  (22 CHEATS/HINTS)



 




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