Resident Evil


Resident Evil

Resident Evil

Raccoon City has been completely overrun by mutant beasts and bloodthirsty zombies. You are a member of S.T.A.R.S.--a rescue squad sent into the community to investigate the ominous mansion at the core of the disaster. Take the role of operative Jill Valentine or Chris Redfield and uncover the secrets behind a radical, genetic research facility. With an array of weapons to master and horrors around every corner, the ultimate test may be just to make it out alive.

Description

Resident Evil

Raccoon City has been completely overrun by mutant beasts and bloodthirsty zombies. You are a member of S.T.A.R.S.--a rescue squad sent into the community to investigate the ominous mansion at the core of the disaster. Take the role of operative Jill Valentine or Chris Redfield and uncover the secrets behind a radical, genetic research facility. With an array of weapons to master and horrors around every corner, the ultimate test may be just to make it out alive.


Console
Category
Publisher
Capcom
Developer
Capcom
Genre
Action Adventure > Survival
Players
1 Player
Release Date (US)
04/30/2002
Features
Dual Shock, Memory Card, Stereo Surround
Media Size
2 GODs
ESRB Rating



LIMIT PER PAGE:

PAGE: 1 OF 2  (96 CHEATS/HINTS)

Cheat Codes/Hints

Almost unlimited Ammo For Gernade Launcher

Once you obtain the Gernade Launcher and another set of ammo (Flame/Acid) goto the nearest Item Box and follow these easy steps:

1. Deposit all items.
2. Pull out your Gernade Launcher (Make sure it goes to the upper-left section).
3. Pull out a case of Gernade Rounds (Make sure it goes to the upper-right section).
4. Leave Item Box.
5. Equip Gernade Launcher.
6. Re-open Item Box and deposit the Rounds (Doesn't matter where).
7. Go to the left (into the Item Box) and press A twice on the Rounds.

The Gernade Launcher should still be in your inventory with 20 rounds. Exit the Item Box and check your inventory and it should read 240 now. To get 240 of other ammo, just swap the 240 rounds with another type and repeat all steps.

Alternate Costumes

Complete the game once on any difficulty to gain the Special Key to open the costume room where you can change you clothes after completing the game the required amount of times.

Jill's Sarah Connor costume: Complete the game once with Jill on any difficulty.

Jill's Resident Evil 3 costume: Clear the game twice with Jill on any difficulty.

Chris' The Mexican costume: Clear the game once with Chris on any difficulty to unlock his costume where he dresses up like Brad Pitt from the movie The Mexican. Rebecca also changes her costume to look like Julia Roberts from The Mexican.

Chris' CODE Veronica costume: Clear the game twice with Chris on any difficulty.

Circular Method For Knifing Zombies

This is a simple method to use (particularly in wider areas). Run around the Zombie (to get behind it) and slash it. You should not stand directly behind the Zombie, or it may turn around and (simultaneously) attack you.

Simply make sure that you are a safe distance away (and be careful). The Zombie which you are attacking will not be able to grab you if you maintain a slight distance (between you and it). If it tries to turn and grab you, a simple retreat will allow you to escape!

Easy Way To Avoid Neptunes (Small)

As Chris or Jill, when you reach the Aqua Ring Area (which is flooded), put away your weapon (unless that weapon is the Survival Knife) and run down the path to your character's immediate left! The Small Neptunes will not be able to catch you, nor will the large one!

Ending bonuses


Successfully complete the game as Jill or Chris and save the game. A new background will appear on the main menu. Select the "Once Again" option when playing your completed saved game. You may now choose new difficulty settings for the replay. You will also get a key that will allow the character that completed the game to have a new costume. Enter the room with the large mirror on the second floor of the mansion. Unlock the door in the back. Enter the closet and move all the way to the end of the rack of clothes. A message asking "There is an outfit that fits you perfectly, do you want to put it on?" will appear. Select "Yes" to change your character's clothes. Complete the game again under a different difficulty setting to unlock a second costume. Jill's bonus costumes are a commando uniform and her costume from Resident Evil 3. Chris' bonus costumes are casual clothes and his costume from Resident Evil: Code Veronica.

Successfully complete the game as Jill or Chris in once again mode under the normal difficulty setting with a time less than five hours. Save the game at the end, then start a new game to begin with the Samurai Edge gun.
James Forrest.

Successfully complete the game as Jill or Chris with a time less than three hours. Save the game at the end, then start a new game to begin with the Rocket Launcher with unlimited ammunition.

Successfully complete the game in once again mode under the normal difficulty setting with a time less than five hours and thirty minutes. This unlocks the "Real Survivor" option (item boxes do not transfer items to each other) and bonus costumes. Additionally, the aiming system will be manual.
Michael Lane.

Successfully complete the game two times as Jill or Chris to unlock the "Invisible Enemy" option. All enemies will be transparent in this mode.

Successfully complete the game as both Jill and Chris one time to unlock the "One Dangerous Zombie" option. When this option is enabled, a special zombie will keep following you around during the first part of the game. Shooting this zombie will end the game, so you must avoid it during game play.

Successfully complete the game in invisible enemy mode with a time less than five hours to unlock a "Special Features" option that displays a message from the game developers and a gallery of pre-production costumes.

Getting the Assualt Shotgun

As Jill (why doesn't Chris get things this easy?) as you go to fight Yawn the snake Richard will be found poisoned. You are to run and get him serum within 5 minutes or he will die. If you do get the serum to him in time he will simply rest. As you go to fight Yawn the snake he will try and eat Jill but Richard being the idiot he is will be eaten instead of fending the snake off. DO NOT leave the room. Show the snake your not afraid of him and blast him back into his hole. You will see Richard's assualt shotgun lying on the floor. It holds one more round than the regular shot gun but does twice the damage and has a quicker reload time as well as greater spread range.

Getting the shot gun at the start of the game

As Jill head immediately towrds the room that contains the shotgun after Barry speaks of investigating the mansion. Take the gun from the shelf and immediately run into the room with the collapsing ceiling. Try to open the door leading out. It will be locked and run back to the other door. Its now locked to. A cut scene will occur where Jill is screaming for help as Barry blasts the door and saves her. You get the shot gun there instead of having to progress without it. In tight situations you can now pack a little extra fire power.

Glitch: First Zombie

Go to the room with the first Zombie you encounter in the game. If you kill him, he will fall down dead and stay there. Once you go back into the room where Barry is located, the same zombie will burst through the door and Barry will kill it again. Once you return after investigating the main hall, the zombie is lying dead in the original place where you shot it.

Glitch: Immortal Wesker

When playing as Chris and you are fighting Lisa in the tomb, stand at the back. Let Lisa move towards Wesker. She will knock him off and he will "die", but somehow returns later.

Glitch: Kill Lisa Trevor

During the second fight against Lisa Trevor as Jill, shoot her with the magnum until she falls and grabs onto the ledge. Finish her off by shooting down at her, and she will fall into the darkness below.

Glitch: Non-existent date

In Trevor's Diary, one of the entries' date will be 31/11/94. However, November (the eleventh month) only has 30 days.

Glitch: Unlimited grenade ammunition

This trick only works with Jill, since she is the only one who gets the Grenade Launcher. You must have one of any type of extra shell. Have the Grenade Launcher armed, loaded, and with an extra set of shells in the inventory. Approach an item box and open it. Insert the extra shells in the first slot (which first highlights red). Then, immediately switch them directly with the Grenade Launcher. By doing this, the shells that were originally in the Grenade Launcher were transferred into the box, and the ones in the box are now in the Grenade Launcher, with a number of about 220 to 450. Switch the other shells the same way, and you will not need the pistol, knife, or shotguns for the remainder of the game.

Alternately, find an item box and dump your entire inventory into it. Next, place the Grenade Launcher in the upper-left item slot and your Incendiary Rounds in the upper-right item slot. Then, equip the Grenade Launcher. Go back to the item box, highlight the Incendiary Rounds in your inventory, and press A(2). Then, go over to the Incendiary Rounds (which should be in the item box) and press A(2). If done correctly, you should have 240 Incendiary Rounds.
Jk3g22.

In the Japanese version of the game, equip the Grenade Launcher with any type of ammunition, then take Flame Rounds from an Item Box. Open the Item Box again and put the Flame Rounds back into it. On the Item Box Inventory screen, highlight the slot with the Flame Rounds and press A. The pointer will jump to the Grenade Launcher slot. Press A to get 456 Flame Rounds. Note: This can also be done with other types of grenade ammunition.
Gerald Villoria via Jonathan Romero and bamboot.

After you have completed the Rocket Launcher glitch to get more grenades, continue press A, alternating Grenade Ammo. Switch out and it will fill the rest of your inventory with about 200 rounds for each unused space.
Robbie Croy.

Note: Use the following trick to clone grenade rounds and get unlimited ammunition. Have a full inventory the first time Barry is supposed to give you the Acid Grenade Rounds, so you cannot get them. Continue the game and you can get a set of six Acid Rounds in the garden shed (just before the Hunter enters the mansion). Go to the kerosene save room at the bottom of the stairs (by the broken door). Use the "Unlimited grenade rounds" glitch to increase your Acid Rounds inventory. If done correctly, your number will not increase, but % and a random number will appear. Leave the item box and put the Acid Rounds into the Grenade Launcher. The acid rounds will load, and a new set of acid rounds will remain with a large number displayed beneath it. Combine the Explosive Rounds and the same thing should happen, allowing your to clone and mass produce grenade rounds. In order to clone the flame rounds, you must continue cloning and cycle through all of the grenade types. Eventually, if you are lucky, your flame rounds will also begin to clone.
Scott Streets.

Glitch: Weather

When you are in the mansion, it is thundering and lighting outside. However, when you go outside into the back, where the graves are located, or going to the courtyard, it is not stormy. However, once you get back into the mansion it sounds like it has been thundering and lighting outside for awhile without stopping.

Glitch: Zombie appears while invisible

Enable the "Invisible enemy" option and go to the hallway with the mirrors and look at them. If a zombie is there, he will appear in the mirror.

Glitch: Zombie shotgun headshot

Use the shotgun to blow off a zombie's head. It dies with one hit, but its head does not explode. Therefore, you must burn it with the kerosene, just in case.

Grenade Launcher Glitch

This is a step by step guide to getting this glitch to work. Follow these instructions or it will fail.

Requirements: You must have the grenade launcher and two types of ammo (e.g., Grenade Rounds, Incendiary Rounds)

1) Put all items in item box
2) Put Grenade Launcher in upper-left item slot
3) Put Incendiary Rounds in upper-right item slot
4) Close box
5) Open inventory
6) Equip Grenade Launcher
7) Open box
8) Select Incendiary Rounds from inventory
9) Press ''A'' twice
10) Move cursor to Incendiary Rounds inside box
11) Press ''A'' twice

The amount of Incendiary Rounds in the Grenade Launcher will now increase. The number value will be graphically glitched. Close the box and open inventory to fix that. I assume the value exceeds the possible amount, so the game automatically reduces the rounds to 240 to prevent data corruption. Enjoy.

This also works for other types of grenade ammo... But why you'd want anything other than Incendiary Rounds is beyond me.

NOTE: This code does not work in the PAL version of the game.

Herb Mixing

Here is a list of the various Herb combinations that you can make:

Two-Herb Mixes:
Green + Green = Restores 50% of total health.
Green + Red = Completely replenishes health.
Green + Blue = Restores 25% of total health and eliminates poisons in the body.

Three-Herb Mixes:
Green + Green + Green = Completely replenishes health.
Green + Green + Blue = Restores 50% of total health and eliminates poisons in the body.
Green + Red + Blue = Brings your character to perfect health.

Hidden scenes

At the start of the game as Jill you and Barry are told to investigate. As you enter the dining room and Barry notices the blood head back toward Wesker. A message will mention you are supposed to investigate. Try to leave again and Barry will make the comment "Cold feet already Jill?" Talk to him again and Jill will automatically walk toward the clock and a door knob will be heard turning. Jill and Barry both turn in time to see a zombie come into the room and walk toward Jill. Barry will shoot it twice and kill it.

Hidden Tofu Message

Near the end of the game in the Laboratory, you will reach a computer that you have to enter passwords into in order to progress through the game. If you enter the password "MOLE" from the original game, you will actually hear Tofu from Resident Evil 2 on the computer screen. Strangely, this only works on Easy Mode for some reason.

Hint: Alternate costumes


When you are in control of Rebecca, you can go to the costume closet and change her outfit.

If you unlocked the new costumes for Chris, change his outfit. If you run into Rebecca with a new costume, she will be wearing her western outfit. Every time you switch a costume (new ones to old one), she will switch hers as well.
JOE ALVARADO.

Hint: Alternate Jill scenes


When the game puts you and Barry in the dining room, wait until Barry sees the blood, then run back to the hall where Wesker is located. Wesker will tell you to " Investigate shots if heard". You will then be put back in the dining room. Try to go back in the hall and Barry will say "Cold feet already Jill? That's not like you.". When you try to walk to Barry, a alternate beginning sequence will appear.

There is a different arrangement of scenes that happens from the usual when you start a new game as Jill. After the "Cold feet" comment as described above, you will resume control of Jill. Go up to the fireplace where Barry is located. The game go through as normal saying, "'It's blood, let's hope it's not Chris'. Investigate the room for clues while I look at this." Have Jill go by the left side of the dining table (towards the clock) and a new intermission sequence will start.

Perspective, from side door
(Door knob turns)
Jill - "Who's there?"
(Door slams open and a zombie comes through and sees Jill.)
(Jill backs away as the zombie follows her.)
Barry - "Hey you! Get away from Jill!" "This guy is crazy!"
(Barry takes two shots and kills the zombie.)
Barry - "What the hell is this thing?" (This is Jill's line when it is done the normal way)

In the original PlayStation version of the game, this trick would make you able to take down zombies in three gunshots, but apparently it will not in the Gamecube version.
Kyle.

Hint: Avoid fighting Tyrant the second time

If you do not rescue either Barry or Rebecca (depending on which character you are playing), you do not have to fight the Tyrant the second time on the helicopter landing zone. To do this, either allow Lisa Trevor to knock Barry down the cliff while fighting the final battle, or do not rescue Rebecca when you hear her scream in the Spencer Emblem room. When you get to the helicopter landing zone, you will simply be picked up immediately after you set off the flares.

Hint: Capcom tomb

In the graveyard, go to the viewing angle where there are graves directly in front of the camera. Written on one of the graves is "Capcom" spelled in Greek letters.
.

Hint: Checking Zombies


If you are not sure if a Zombie is dead, walk up fairly close to it (but not so close that they start chewing your ankles) and simply back up. If the Zombie is alive, the character will do a wary backup move instead of the standard backup done when there is nothing there.

One way to see if a zombie is dead is to face away from it and press R. You should automatically turn around to face the Zombie if it is still alive.

To make sure that a Zombie has died when it falls down after shooting it, look down. If you see a pool of blood flowing, it is dead. If there is no pool of blood, the Zombie is still alive.
Ben Schellenberger.

If the zombie is on the floor and is still alive, its head will keep turning side to side.
JOSH WILLIAMS.

If you are not sure if a zombie is dead, back up away slightly so that you can see the body. If there is a blood pool around it, it is dead.
Justin.

Hint: Continuous rhinoceros beetles

In the area of the mansion where the fountain is drained to reveal the entrance to the lab, go to the right side of it. Look at one of the trees on the right side of the screen. There will be a very detailed rhinoceros beetle that climbs slowly off-screen. The beetle will reappear every time you exit, then reenter that particular camera view.

In the area surrounding Lisa's cabin in the courtyard, there is a side path that loops around the cabin and ends up back at the main trail. There is a particular viewpoint in the area where a tree takes up the left side of the screen. If you wait long enough, a rhinoceros beetle will clamber up the tree. This resets every time you change angles and return.
HelloMrMe.

Hint: Creating Crimson Heads

When you almost have defeated a Zombie and it is on the ground, use the oil flask item. The Zombies will turn into Crimson Heads.

Hint: Defeating Black Tiger (big spider)

Use your strongest weapon. If playing as Chris, use the flamethrower then torch the babies.

Alternately, use this easier trick that also saves ammunition. When you fight Black Tiger, there is a smaller spider behind it. Just focus on killing the big one, and forget about the babies and the normal spider by getting out of the room. Every spider will disappear when you return.
Fernando Hoyos.

Hint: Defeating Chimeras

Chimeras only appear in the lab. Use shotgun to kill them.

Hint: Defeating Crimson Head Elder (Sir Trevor)

Three blasts from the grenade launcher or six from the shotgun will kill him.

Take one self defense grenade with you. Let him grab you. If you have the grenade equipped, you will shove it in his mouth. It will then blow his head off as any other zombie. This will save ammunition and time.
jallenb21.

Hint: Defeating Crimson Heads

All Crimson Heads are right handed. If you stay to their left, they will never get you. This saves a lot of time by eliminating the need to always cook Zombie bodies.

Use the "Unlimited grenade ammunition" glitch with Acid rounds. Acid rounds will take down Crimson Heads in one hit.
Brasslvlonkey.

Hint: Defeating enemies



Cerebreus: If in groups, use the shotgun and take them all out at one time.

Crimsom Heads: Use the same tactics as zombies, except if they charge at you, duck in a door.

Hunter: One acid shell to the face. Wait until they are right on you and fire.

Sharks, Snakes, Birds, Bees: Ignore them

Spiders: Use six shots of the pistol.

Zombie: Use the magnum for an 80% chance of deception. Otherwise, use the pistol or shotgun.

Hint: Defeating Lisa Trevor

In the first encounter, you can choose to not fight her as she can kill you in three hits. If you choose to fight, use the shotgun. In the final encounter, push all of the rocks off the cliff. If she approaches you, run away.

Hint: Defeating Neptune

Use the self-defense gun to kill Neptune with one shot.

When you have drained the water and are about to get the Gallery Key, Neptune will start to get a bit rowdy and you will have to kill him. Instead of wasting precious ammunition, push the electrical box into the water. Neptune will not do anything. Then, walk to the generator and pull the lever. Neptune should get electrocuted and die. Get the Gallery Key that is next to him and leave the area.
ATX-03027911 and clay boger.

Hint: Defeating Plant 42

Mix up the V-Jolt and use it in the water tank to dissolve it.

To kill Plant 42 without the V-Jolt, use the grenade launcher glitch with the flame rounds. Shoot it about six times.
Sleepyhead1092.

To defeat Plant 42 as Chris under the easy or normal difficulty settings, first run around the room. Equip the assault shotgun or shotgun and fire up only when you hear the plant's pedals open. Once they are open, aim up and fire away. When the pedals close, run around the room to avoid any damage. Continue this process until the plant falls. You should need close to twenty rounds or less and some health items. Remember, a little ammunition or health is never enough.
Bubba.

Instead of running all around the mansion looking for the chemicals, just use Grenade Launcher Incendiary rounds, or try a hit-and-run strategy with the knife.
Andrew Keith.

Hint: Defeating the Snake

Use the grenade launcher with any type of shells. Otherwise, use the shotgun.

Hint: Defeating Tyrant

In part one, use the Magnum. In part two, just shoot and wait for the rocket launcher.

Use the following strategy when fighting Tyrant on the helipad. You do not need the Magnum, as both the handgun and shotgun work equally well. Brad will always throw you the rocket launcher at about 1:38 on the timer, regardless of what weapon you are using. Keep tyrant in the same camera view as you. Get as far away as you can without changing the camera angle. Keep your distance and shoot with whatever you are carrying until Tyrant stands still and/or begins shuddering. Once Tyrant does this, stop firing and wait. Tyrant will charge at you. To avoid damage, run to Tyrant's right once he starts running. Tyrant's claw arm is the only arm he will use when he charges, and that is on his left side. If you run to Tyrants right (the side with his "normal" arm), you can avoid the attack, get your distance, and begin firing again. When the timer reaches about 1:38, Brad will throw you the rocket launcher. Quickly grab it and put some distance between yourself and Tyrant. The first rocket launcher shot will generally be deflected, and if he is close, Tyrant will slash you while you are lifting the weapon again. Fire the second shot to end the battle.
kyle.sm.

Hint: Defeating Zombies

You can decapitate Zombies them with your pistol. When their arms are about to reach you, quickly aim up and fire. If you are lucky, you will fire at the correct moment and decapitated it.

Hint: Dodging zombies


Dodging zombies helps conserve your ammunition. This trick requires some practice. When there is a zombie in sight, walk up to him slowly. When you are about two feet away from it, the zombie will lunge at you. When this happens, walk backwards (not turning around; just backing up). The zombie then will have missed you and gave you a moment to run past him.

Hint: Extra bees

Go down the hall where the gallery is located. Kill the first group of bees, then take the paper off the wall. Press A where the paper was located and more bees will appear. Note: This only works once.

Hint: Fast flash grenade

When Chris shoves a grenade in a zombie's mouth, you can make the process of decapitation go faster by equipping your pistol and shooting the grenade.

Hint: Fast game

To complete the game within three hours, ignore all unessential rooms (such as the Keeper's bedroom), run past enemies instead of fighting them, do not fight Yawn the first, ignore the blue and yellow gemstones and the M.O. Readers, and do not free Jill or Chris from the cell.

Hint: Faster handgun firing

This can only work under any condition under regular game play. It will not work under Real Survivor, as it needs the auto aim function to work. With a 9mm handgun equipped, notice that the firing rate is slow. The target must be moving in a direction that would be awkward for your auto targeting system, meaning that you have to continuously press the button to keep the target locked. As the target is moving awkwardly, quickly press Fire then Auto Target Lock repeatedly. This will allow you to get shots out as if the weapon really fired semi-automatically.

Hint: Gamecube stations

The MO disk passcode entry stations in the laboratory are black Gamecubes.

Hint: Get "Mask Without Nose" Without fighting the Yawn or "Snake"

Run to the upper northwest corner of the room. Grab it, then run for the exit.

Hint: Get the shotgun early

Instead of switching the broken shotgun with it, just take the shotgun off the painting and leave the room. The ceiling will start to fall. Quickly try to open the door across from you, then try to open the door leading to the shotgun room. An intermission sequence should start, where Barry shoots down the door to rescue you. Note: This trick only works If you have not picked up the Armor key yet.

Hint: Getting past the sharks

When you enter the part of the Aqua Ring where it is flooded and the Neptunes (zombie sharks) attack, use your self-defense gun and shoot the Neptune that is in front of you. It will be killed instantly and if you keep running, you can avoid getting hurt by the other ones.

Hint: Getting past the Snake

When you get in the room with the Snake, run to the back of the room, pick up the mask, and run back to the door that you just came through.

Hint: Getting saved by Barry

There are two ways to get saved by Barry on Jill's scenario. The first way is when you find the room where you get the shotgun. Do not get the broken shotgun and put it in the shotgun's place. Instead, leave and the ceiling will come down. Immediately try escaping. The door is locked. Shoot the handgun once or twice and Barry will save you before you get crushed. The second way is to use the broken shotgun when you take the shotgun. Get to where you fight Yawn for the first time and get poisoned. When you defeat him and leave, Jill will mention she is poisoned and that she needs serum. She will pass out and Barry will take her to the room with medicines and give her the serum. Either way, Barry will only save you once out of those two times. If you were saved by the first way that was described, if you get poisoned you must retrieve the serum yourself.

Hint: Herb mixtures

Note: You cannot mix more than one Blue or Red Herb in a mixture, and you cannot add a Red Herb or Blue Herb to two Green Herbs already mixed together


Green: Heals 25% of health
Green + Green: Heals 60% of health or randomly heals 8% (Danger only)
Green + Green + Green: Heals 100% of health
Green + Red: Heals 100% of health
Green + Blue: Heals 25% health and heals poison, or randomly restore 40% (Danger only)
Green + Green + Blue: Heals 60% health and heals poison, or randomly heal 80% (Danger only)
Green + Red + Blue: Heals 100% health and heals poison

Hint: Herbs



Green Herb: By itself, it raises your health one level. For example, Caution to Fine or Danger to Caution.
Red Herb: By itself, it does nothing.
Blue Herb: By itself, it heals poison that has been inflicted by snakes, spiders, etc.

PAGE: 1 OF 2  (96 CHEATS/HINTS)



 




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